44,423
edits
(Updated the enemy health info with new research, and noted a returning glitch: the Vehemoth Phosbat capture skip.) |
(Checked on the Wii U and Dwarf Bulborbs ''always'' get crushed when off-camera. So this is a difference.) |
||
Line 38: | Line 38: | ||
* The player can lock-on to more things than before, like the point at which Brittany must be thrown in the two-leader tutorial. | * The player can lock-on to more things than before, like the point at which Brittany must be thrown in the two-leader tutorial. | ||
* Holding down the [[throw]] button while locked-on will make the leader keep the Pikmin held for a moment, before throwing Pikmin automatically, one by one. | * Holding down the [[throw]] button while locked-on will make the leader keep the Pikmin held for a moment, before throwing Pikmin automatically, one by one. | ||
==== Charge ==== | ==== Charge ==== | ||
Line 84: | Line 83: | ||
** It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls. | ** It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls. | ||
** Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ** Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
** [[Dwarf Bulborb]]s that are [[off-camera]] cannot be instantly crushed by thrown Pikmin; instead, the Pikmin will simply latch-on.{{cite web|https://twitter.com/EspyoPT/status/1320143509555351552|Twitter video|Twitter|published={{date|25|October|2020}}|retrieved={{date|25|October|2020}}}} | |||
=== New content === | === New content === |