Pikmin 3 Deluxe: Difference between revisions

2,968 bytes removed ,  3 years ago
Moved glitches to the glitches page, except for those that are exclusive. Also, removed the off-camera Dwarf Bulborb claim since I can't reproduce it again, and from the footage the cursor is saying it wasn't a direct hit.
(Slight reorganization of sections; listed Eighting as a developer)
(Moved glitches to the glitches page, except for those that are exclusive. Also, removed the off-camera Dwarf Bulborb claim since I can't reproduce it again, and from the footage the cursor is saying it wasn't a direct hit.)
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* There are multiple pointer control modes, set in the [[Menu/Pause|pause menu]]:
* There are multiple pointer control modes, set in the [[Menu/Pause|pause menu]]:
** With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place.
** With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place.
** With stick and gyro controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, the cursor may behave erratically – if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader. {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.
** With stick and gyro controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically – if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}}
** With gyro-only controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one reverting pressing {{button|switch|l}} to make it change to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
** With gyro-only controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one reverting pressing {{button|switch|l}} to make it change to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one.{{cite youtube|hSujRBzq9QE|demonstrating group control|published={{date|18|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_site_group}}
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one.{{cite youtube|hSujRBzq9QE|demonstrating group control|published={{date|18|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_site_group}}
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* It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls.
* It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls.
* Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish.
* Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish.
* [[Dwarf Bulborb]]s that are [[off-camera]] cannot be instantly crushed by thrown Pikmin; instead, the Pikmin will simply latch-on.{{cite web|https://twitter.com/EspyoPT/status/1320143509555351552|Twitter video|Twitter|published={{date|25|October|2020}}|retrieved={{date|25|October|2020}}}}


=== New content ===
=== New content ===
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** In addition, Go Here! can now be used right after Brittany is freed, meaning the data file for it is not needed.
** In addition, Go Here! can now be used right after Brittany is freed, meaning the data file for it is not needed.
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}}
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}}
== Controls ==
{{see|Controls#Pikmin 3 Deluxe|t1=''Pikmin 3 Deluxe'' controls}}
== Lists ==
=== Soundtrack ===
{{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}}
=== Mistakes ===
{{see|Mistake}}
=== Glitches ===
{{see|Glitches in Pikmin 3|t1=Glitches in ''Pikmin 3''}}
=== Unused content ===
{{see|Unused content in Pikmin 3|t1=Unused content in ''Pikmin 3''}}


== Other information ==
== Other information ==
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Any progress made in the demo can carry over to the final game. Defeating the Armored Mawdad in this demo gives the player some bonuses: missions 6 through 10 of both Collect Treasure! and Battle Enemies!, as well as the ultra-spicy difficulty will be unlocked right away.
Any progress made in the demo can carry over to the final game. Defeating the Armored Mawdad in this demo gives the player some bonuses: missions 6 through 10 of both Collect Treasure! and Battle Enemies!, as well as the ultra-spicy difficulty will be unlocked right away.


=== Glitches ===
Some glitches can be performed exclusively in this demo:
Some glitches can be performed in this demo.
* It is possible to go [[Glitches in Pikmin 3#Vehemoth Phosbat capture skip|out of bounds in Charlie's tutorial]], either in the demo or in the final game. However, in the demo, the player can use this to explore areas and features that were not intended to be reached in the demo, including killing the Vehemoth Phosbat, and getting its Piklopedia entry. By manipulating the game's feature unlocking system, it is even possible to access the Tropical Wilds.{{cite youtube|AByMFrxQ1I8|explaining how to access the Tropical Wilds in the demo|published={{date|20|October|2020}}|retrieved={{date|26|October|2020}}}}
 
* It is possible for [[Glitches in Pikmin 3#Stuck cursor|the cursor to become stuck]].
* Returning glitches
** It is possible to go [[Glitches in Pikmin 3#Vehemoth Phosbat capture skip|out of bounds in Charlie's tutorial]] and explore areas that were not intended to be reached in the demo, including killing the Vehemoth Phosbat, and getting its Piklopedia entry. By manipulating the game's feature unlocking system, it is even possible to access the Tropical Wilds.{{cite youtube|AByMFrxQ1I8|explaining how to access the Tropical Wilds in the demo|published={{date|20|October|2020}}|retrieved={{date|26|October|2020}}}}
* New glitches
** With stick-only cursor controls, the player can enter Alph's throwing tutorial, aim down and to the right, whistle, and obtain the fourth Pikmin hiding behind the pot. By then whistling the other three Pikmin together, the tutorial will not advance to the lock-on stage, requiring the game to be reset.
** If the player is in a section where they have no cursor, like before a throwing tutorial, and has stick and gyro cursor controls, they can change the setting to stick-only cursor controls and play the tutorial. From here on, the cursor will visibly be far away, and the line connecting to it will lead there. The real cursor will be invisible (though it can be seen if there's a prompt above it), though it will temporarily return to normal by holding a Pikmin. It will be fixed by locking on.{{cite web|https://twitter.com/EspyoPT/status/1317583058850123776|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
** Much like the previous glitch, if the player picks stick and gyro cursor controls, resets the camera, doesn't tilt the controller, uses {{button|switch|lstick}} to aim in any direction from the leader, and then tilts the controller such that the cursor ends in the opposite direction from the leader, they can then pause, change to stick-only cursor controls, and the same behavior will happen. It persists through leader changes, and entering a different section of the area will keep the effect, but move the cursor position elsewhere.{{cite web|https://twitter.com/EspyoPT/status/1317585957558710272|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
** Sometimes, Pikmin that are thrown at a [[Pellet Posy]] will remain in their spinning animation up until the point where they grab onto the pellet.{{cite web|https://old.reddit.com/r/Pikmin/comments/jci8kp/steve_flips_out_literally_over_red_pellet/|Steve flips out (literally) over red pellet.|reddit|published={{date|16|October|2020}}|retrieved={{date|17|October|2020}}}}
** It is possible for the controller to drift on its own in the Rock Pikmin tutorial.{{cite web|https://twitter.com/EspyoPT/status/1317579566206967808|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
** It is possible for Pikmin to turn around mid-carry.{{cite web|https://twitter.com/EspyoPT/status/1317580748568682497|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}{{cite web|https://twitter.com/EspyoPT/status/1317582019023400960|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
** The mini radar sometimes jumps a bit and quickly returns to position when the player walks on the built blue bridge of the Garden of Hope, leading to the Armored Mawdad's arena.{{cite web|https://twitter.com/EspyoPT/status/1317592254219915265|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|17|October|2020}}}}
** With co-op play, if one player is fighting a boss and loses all their health, and the other player is elsewhere in the area, the [[Music in Pikmin 3#Boss theme|boss theme]] will continue, and will repeat the attack gesture, if the leader died from one of its attacks. The change to mid-day at the Garden of Hope won't update the music, but returning to the arena will.{{cite web|https://twitter.com/EspyoPT/status/1320144323317354497|Twitter video|Twitter|published={{date|25|October|2020}}|retrieved={{date|25|October|2020}}}}


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