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;Gameplay mechanics: | ;Gameplay mechanics: | ||
*In the first two games, Pikmin who are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves. | *In the first two games, Pikmin who are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves. | ||
*If equal numbers of different types of Pikmin are [[carrying]] something to the Onions, an Onion is randomly picked. | *If equal numbers of different types of Pikmin are [[carrying]] something to the Onions, an Onion is randomly picked. This also applies if only Purple and/or White Pikmin are carrying the object. | ||
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once. | *The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once. | ||
*Pikmin have a chance of tripping while walking with a group. This chance is much lower in ''Pikmin 2'' than in ''Pikmin'', and tripping is absent in ''Pikmin 3''. | *Pikmin have a chance of tripping while walking with a group. This chance is much lower in ''Pikmin 2'' than in ''Pikmin'', and tripping is absent in ''Pikmin 3''. |
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