Randomization: Difference between revisions

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(Cleanup and updating/adding some info. I've probably missed some more examples though.)
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;Gameplay mechanics:
;Gameplay mechanics:
*The generation of most [[cave]] sublevels is done by randomly picking the [[cave unit]]s that make up the sublevel. The [[Music in Pikmin 2#Caves|music]] is uses random elements in its sequencing.
*The generation of most [[cave]] sublevels is done by randomly picking the [[cave unit]]s that make up the sublevel. The [[Music in Pikmin 2#Caves|music]] uses random elements in its sequencing.
*The contents of [[egg]]s and [[ultra-bitter spray|petrified]] corpses is randomly chosen the exact moment the contents have to be expelled.
*The contents of [[egg]]s and [[ultra-bitter spray|petrified]] corpses is randomly chosen the exact moment the contents have to be expelled.
*[[Purple Pikmin]] and [[White Pikmin]] randomly choose an Onion as a destination when carrying an enemy or pellet by themselves. They remake this decision whenever Pikmin are added or subtracted, but they hold no say in the destination if Red, Yellow, or Blue Pikmin are carrying.
*[[Purple Pikmin]] and [[White Pikmin]] randomly choose an Onion as a destination when carrying an enemy or pellet by themselves. They remake this decision whenever Pikmin are added or subtracted, but they hold no say in the destination if Red, Yellow, or Blue Pikmin are carrying.
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*The color swirls of the Master [[Onion]] are random, although it will only display currently-owned Pikmin types.
*The color swirls of the Master [[Onion]] are random, although it will only display currently-owned Pikmin types.
*Leader dialog outside of cutscenes is randomly chosen from a list of presets.
*Leader dialog outside of cutscenes is randomly chosen from a list of presets.
*When all three leaders are walking together with no Pikmin, there is a random delay they will start [[Easter eggs|singing their own theme]] ([[Music in Pikmin 3#Prologue|heard during the game's opening cutscene]]).
*When all three leaders are walking together with no Pikmin, there is a random delay before they will start [[Easter eggs|singing their own theme]] ([[Music in Pikmin 3#Prologue|heard during the game's opening cutscene]]).
*A great deal of Pikmin and enemy sound effects deviate slightly in pitch each time they are played.
*A great deal of Pikmin and enemy sound effects deviate slightly in pitch each time they are played.
*[[Water]] undergoes tiny random fluctuations to keep it from becoming completely still. This effect is augmented during rain.
*[[Water]] undergoes tiny random fluctuations to keep it from becoming completely still. This effect is augmented during rain.