Region: Difference between revisions

97 bytes removed ,  7 years ago
Finishing touches on a different edit window. Also note: my copies of (New Play Control!) Pikmin & Pikmin 2 as well as Pikmin 3 have a European model number (listed with a EUR at the end), but only my copy of Pikmin has an accompanying (AUS) model number.
(I could be making those first two up.)
(Finishing touches on a different edit window. Also note: my copies of (New Play Control!) Pikmin & Pikmin 2 as well as Pikmin 3 have a European model number (listed with a EUR at the end), but only my copy of Pikmin has an accompanying (AUS) model number.)
Line 7: Line 7:


==Release order==
==Release order==
{{todo|Check when the games are released for Australia, as they got released there.}}
[[Nintendo EAD]]'s headquarters are located on Kyoto, Japan. As such, the development of each game is done in Japanese and consequentially, the first version to be released is the Japanese one. Either shortly before release or after, the game is then sent to be localized for the United States (by Nintendo Treehouse) and Europe. More than just a translation of the Japanese game, some graphics, sounds, scripts or objects may be altered in order to fit the culture of the region.
[[Nintendo EAD]]'s headquarters are located on Kyoto, Japan. As such, the development of each game is done in Japanese and consequentially, the first version to be released is the Japanese one. Either shortly before release or after, the game is then sent to be localized for the United States (by Nintendo Treehouse) and Europe. More than just a translation of the Japanese game, some graphics, sounds, scripts or objects may be altered in order to fit the culture of the region.


This holds true for the ''Pikmin'' games. For all three main titles, the Japanese version is developed first, and content is then altered to suit the American and European fan base.
This holds true for the ''Pikmin'' games. For all three main titles, the Japanese version is developed first, and content is then altered to suit the American and European fan base. The Australian version uses the European changes.


==Naming==
==Naming==
{{todo|Check the color encoding on the Australian boxarts.}}
[[File:Pikmin2boxart.jpg|thumb|right|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]]
[[File:Pikmin2boxart.jpg|thumb|right|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]]
Commonly, the words "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. For the most part, the US uses the NTSC system and Europe uses the PAL system. The boxart of the European version of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be.
Commonly, the words "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. For the most part, the US uses the NTSC system and Europe uses the PAL system. The boxart of the European version of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be.
1,020

edits