Region: Difference between revisions

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(Noted final floor/final level difference.)
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In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option in the [[options menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions.
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option in the [[options menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions.


Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3''). Due to the game running slower and events taking longer, some cutscene [[Music in Pikmin|songs]] were extended for this version.
Due to the need to support 50 Hz displays, ''Pikmin'' runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other regions (which use 60 Hz displays). Due to the game running slower and events taking longer, some cutscenes [[Music in Pikmin|songs]] were extended for this version. Support for 60 Hz displays in the European version was only added in ''New Play Control! Pikmin''.


In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects sped up.
In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects sped up.
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** The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region of the ''New Play Control!'' version. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively.
** The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region of the ''New Play Control!'' version. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively.


While not regional differences, it is worth pointing out that some treasure notes have a notably lower quality compared to every other treasure, exclusively in the European version. This is due to the numerous typos as well as the arguably confusing English. These problems were later spotted by Nintendo, and some were resolved for the [[New Play Control! Pikmin 2|''New Play Control!'' release]], in the form of typo fixes and [[Plentiful Tank|full rewrites]]. For a list of such treasures, see [[:Category:European treasure notes with written mistakes|this category]].
While not regional differences, it is worth noting that some treasure notes are of considerably lower quality than all other treasures, exclusively in the European version. This is due to numerous typos and rather confusing English. These problems were later spotted by Nintendo, and some were resolved for the [[New Play Control! Pikmin 2|''New Play Control!'' release]], in the form of typo fixes and [[Plentiful Tank|full rewrites]]. For a list of such treasures, see [[:Category:European treasure notes with written mistakes|this category]].


Like in ''Pikmin'', ''Pikmin 2'' also has an option in the Japanese version to swap between katakana/hiragana and kanji.
Like in ''Pikmin'', ''Pikmin 2'' also has an option in the Japanese version to swap between katakana/hiragana and kanji.
The European version supports both 50 Hz and 60 Hz displays in both the GameCube and ''New Play Control!'' releases. Unlike in ''Pikmin'', while the game still runs at 25 [[frame]]s per second on 50 Hz displays (instead of 30), the gameplay is adjusted in order to be at the same speed.


=== ''Pikmin 3'' ===
=== ''Pikmin 3'' ===
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