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(Music and cleanup.) |
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it | The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it overall a very challenging cave. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Concrete 1|Concrete 1]]'' | |||
*'''Time''': 170 (340 seconds) | *'''Time''': 170 (340 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 4_units_c_e_j_l_conc.txt | |unitfile = 4_units_c_e_j_l_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe''' | |||
|room_north4x4l_1_conc|'''Room with dead end after U-turn''' | |||
}} | |||
}} | }} | ||
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== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Electricity|Electricity]]'' | |||
*'''Time''': +120 (+240 seconds) | *'''Time''': +120 (+240 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 1_units_manh_conc.txt | |unitfile = 1_units_manh_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
edits