Pikmin 2 icon.png

Rumbling Grotto

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Rumbling Grotto
Rumbling Grotto.jpg
Sublevels 2 Ultra-bitter sprays 3
Red Pikmin 30 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 30
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Rumbling Grotto is the twenty-first level in Pikmin 2's Challenge Mode. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the Pileated Snagret, making it a very challenging level overall.

Sublevel 1[edit]

The cave starts rumbling while Creeping Chrysanthemums, Cloaking Burrow-nits, Sheargrubs and Shearwigs come out of the ground. To avoid Pikmin deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 21
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 3
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_units_c_e_j_l_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
cap_conc
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_conc
room_4x4c_4_conc
room_4x4e_4_conc
room_north4x4j_1_conc
room_north4x4l_1_conc
Long corridor Room with 4 exits Room with 4 exits and C-shaped wall Room with 1 exit and a pipe Room with dead end after U-turn
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Creeping Chrysanthemum icon.png Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 1
2 Creeping Chrysanthemum icon.png Creeping Chrysanthemum 1 None "Hard" enemy spots
- Mirrored Element icon.png Mirrored Element Carried inside entry with ID 2
3 Cloaking Burrow-nit icon.png Cloaking Burrow-nit 3 None "Hard" enemy spots
- Unknown Merit icon.png Unknown Merit Carried inside entry with ID 3
4 Iridescent Glint Beetle icon.png Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element icon.png Lustrous Element Carried inside entry with ID 4
5 Margaret icon.png Margaret 3 None "Hard" enemy spots
6 Female Sheargrub icon.png Female Sheargrub 3 None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub icon.png Male Sheargrub 3 None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 7
8 Shearwig icon.png Shearwig 3 None "Easy" enemy spots
- Armored Nut icon.png Armored Nut Carried inside entry with ID 8
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
6 Female Sheargrub icon.png Female Sheargrub 33% None "Easy" enemy spots
- Omniscient Sphere icon.png Omniscient Sphere Carried inside entry with ID 6
7 Male Sheargrub icon.png Male Sheargrub 33% None "Easy" enemy spots
- Mirth Sphere icon.png Mirth Sphere Carried inside entry with ID 7
8 Shearwig icon.png Shearwig 33% None "Easy" enemy spots
- Armored Nut icon.png Armored Nut Carried inside entry with ID 8
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Margaret icon.png Margaret 2 None Plant spots
10 Shoot icon.png Shoot (large) 1 None Plant spots
11 Shoot icon.png Shoot (small) 1 None Plant spots
12 Figwort icon.png Figwort (small red) 2 None Plant spots
13 Figwort icon.png Figwort (large red) 2 None Plant spots
14 Clover icon.png Clover 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
15 The Key icon.png The Key 1 None Treasure spots
16 Gyroid Bust icon.png Gyroid Bust 1 None Treasure spots
17 Crystal King icon.png Crystal King 1 None Treasure spots
Then it spawns 3 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
18 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

  • Theme: Concrete
  • Music: Electricity
  • Time: +120 (+240 seconds)
  • Treasures:
    • The Key icon.png The Key × 1 (inside Pileated Snagret)
  • Enemies:
  • Obstacles:
    • None
  • Vegetation:
  • Others:
    • None
See also: Pileated Snagret strategy.

More rumbling with the Pileated Snagret. Use all sprays here so the Pikmin don't get harmed, grab the key, and jump out.

If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Pileated Snagret icon.png Pileated Snagret 1 None "Hard" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
3 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
4 Figwort icon.png Figwort (small brown) 1 None "Easy" enemy spots
5 Figwort icon.png Figwort (small brown) 1 None "Easy" enemy spots
6 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
7 Figwort icon.png Figwort (large brown) 1 None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 土とんの洞窟? Land Swarmers' Cave
Flag of Québec French (NoA) Grotte des menaces Threats cave
Flag of France French (NoE) Grotte des Menaces Threats Cave
Flag of Mexico Spanish (NoA) Gruta Estruendosa Rumbling Grotto