Rumbling Grotto: Difference between revisions

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{{guide}}
{{guide}}
The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it overall a very challenging cave.
The '''Rumbling Grotto''' is the twenty-first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the [[Pileated Snagret]], making it a very challenging level overall.


== Sublevel 1 ==
== Sublevel 1 ==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Time''': 170 (340 seconds)
* '''Time''': 170 (340 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 30 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
**{{icon|Blue Pikmin|y}} × 30 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 30 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Armored Nut|y}} × 3 - 6* (inside the Shearwigs)
** {{icon|Armored Nut|y}} × 3 - 6 (inside Shearwigs)
**{{icon|Crystal King|y}} × 1
** {{icon|Crystal King|y}} × 1
**{{icon|Gyroid Bust|y}} × 1
** {{icon|Gyroid Bust|y}} × 1
**{{icon|Lustrous Element|y}} × 1 (inside the Iridescent Glint Beetle)
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**{{icon|Mirrored Element|y}} × 2 (inside the Creeping Chrysanthemums)
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
**{{icon|Mirth Sphere|y}} × 3 - 6* (inside the Male Sheargrubs)
** {{icon|Mirth Sphere|y}} × 3 - 6 (inside Male Sheargrubs)
**{{icon|Omniscient Sphere|y}} × 3 - 6* (inside the Female Sheargrubs)
** {{icon|Omniscient Sphere|y}} × 3 - 6 (inside Female Sheargrubs)
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
**{{icon|Unknown Merit|y}} × 3 (inside the Cloaking Burrow-nits)
** {{icon|Unknown Merit|y}} × 3 (inside Cloaking Burrow-nits)
*'''Enemies''':
* '''Enemies''':
**{{icon|Cloaking Burrow-nit|y}} × 3
** {{icon|Cloaking Burrow-nit|y}} × 3
**{{icon|Creeping Chrysanthemum|y}} × 2
** {{icon|Creeping Chrysanthemum|y}} × 2
**{{icon|Female Sheargrub|y}} × 3 - 6*
** {{icon|Female Sheargrub|y}} × 3 - 6
**{{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Iridescent Glint Beetle|y}} × 1
**{{icon|Male Sheargrub|y}} × 3 - 6*
** {{icon|Male Sheargrub|y}} × 3 - 6
**{{icon|Shearwig|y}} × 3 - 6*
** {{icon|Shearwig|y}} × 3 - 6
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 6
** {{icon|Clover|y}} × 6
**{{icon|Figwort|y}} (large) × 2
** {{icon|Figwort|y}} (large red) × 2
**{{icon|Figwort|y}} (small) × 2
** {{icon|Figwort|y}} (small red) × 2
**{{icon|Margaret|y}} × 3
** {{icon|Margaret|y}} × 5
**{{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (large) × 1
**{{icon|Shoot|y}} (small) × 1
** {{icon|Shoot|y}} (small) × 1
*'''Others''':
* '''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]
** [[Gate]] with 4000 [[Health|HP]] × 3


<nowiki>*</nowiki> There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers.
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.


{{cavegen|rg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 58: Line 59:
|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 4_units_c_e_j_l_conc.txt
|unitfile    = 4_units_c_e_j_l_conc.txt
Line 81: Line 83:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Cloaking Burrow-nit|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Margaret|y}}
| 3
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Female Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Margaret|y}}
| 2
| None
| Plant spots
|-
| 10
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 14
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal King|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 18
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often.
== Sublevel 2 ==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +120 (+240 seconds)
* '''Treasures''':
** {{icon|The Key|y}} &times; 1 (inside Pileated Snagret)
* '''Enemies''':
** {{icon|Pileated Snagret|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 2
* '''Others''':
** None
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
 
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.


== Sublevel 2 ==
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
*'''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Electricity|Electricity]]''
*'''Time''': +120 (+240 seconds)
*'''Treasures''':
**{{icon|The Key|y}} &times; 1 (inside the Pileated Snagret)
*'''Enemies''':
**{{icon|Pileated Snagret|y}} &times; 1
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Figwort|y}} (large) &times; 4
**{{icon|Figwort|y}} (small) &times; 2
*'''Others''':
**None


{{cavegen|rg2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 107: Line 303:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|unitfile    = 1_units_manh_conc.txt
Line 126: Line 323:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
! colspan="5" | The game spawns these "main" objects:
 
|-
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Land Swarmers' Cave
|SpaA=Gruta Estruendosa
|SpaA=Gruta Estruendosa
|SpaAM=Rumbling Grotto
|SpaAM=Rumbling Grotto
|FraA=Grotte des menaces
|FraAM=Threats cave
|FraE=Grotte des Menaces
|FraEM=Threats Cave
|Ger=Grotte des Donners
|GerM=Grotto of Thunder
|Ita=Grotta rombante
|ItaM=Rumbling cave
}}
}}


{{CM}}
{{CM}}