5,896
edits
m (Text replacement - "]]'''s" to "]]''{{'s}}") Tag: Mobile edit |
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2") |
||
Line 2: | Line 2: | ||
{{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}} | {{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}} | ||
[[File:Pikmin save games.jpg|thumb | [[File:Pikmin save games.jpg|thumb|The [[saved game selection menu]] in ''[[Pikmin (game)|Pikmin]]''.]] | ||
A '''saved game''' (also known as a '''save game''' or simply '''save''') is a record on the progress a player has made on a game thus far, which allows them to stop playing and later return to the point whence they left off. In the first two [[Pikmin series|''Pikmin'' games]], there are two types of information saved: a trio of playthrough progress slots and the global progress data. In ''Pikmin 3'', there is only one playthrough slot in a Wii U user account, however, in {{p3d}}, 3 save file slots were added to Story Mode. | A '''saved game''' (also known as a '''save game''' or simply '''save''') is a record on the progress a player has made on a game thus far, which allows them to stop playing and later return to the point whence they left off. In the first two [[Pikmin series|''Pikmin'' games]], there are two types of information saved: a trio of playthrough progress slots and the global progress data. In ''Pikmin 3'', there is only one playthrough slot in a Wii U user account, however, in {{p3d}}, 3 save file slots were added to Story Mode. | ||
Line 18: | Line 18: | ||
==Saving== | ==Saving== | ||
[[File:Pikmin 2 saved.jpg|thumb | [[File:Pikmin 2 saved.jpg|thumb|200px|The game notifying the player of a successful save, on ''Pikmin 2'''s [[options menu]].]] | ||
In the first two ''Pikmin'' games, whenever the game needs to be saved, a prompt appears asking the player if they wish to save the game; exceptions exist, detailed below. The player has the option to refuse the save operation – this is useful should the player have a bad [[day]] and not wish to keep it; the player can refuse the save and return to the [[saved game selection menu]] in order to re-load their progress and try again. Interestingly, the games also ask the player if they can save a new score at the end of a [[Challenge Mode]] level. | In the first two ''Pikmin'' games, whenever the game needs to be saved, a prompt appears asking the player if they wish to save the game; exceptions exist, detailed below. The player has the option to refuse the save operation – this is useful should the player have a bad [[day]] and not wish to keep it; the player can refuse the save and return to the [[saved game selection menu]] in order to re-load their progress and try again. Interestingly, the games also ask the player if they can save a new score at the end of a [[Challenge Mode]] level. | ||
Line 32: | Line 32: | ||
==Saved content== | ==Saved content== | ||
[[File:P3D Menu Saved.jpg|thumb | [[File:P3D Menu Saved.jpg|thumb|200px|The screen shown when the game is saved in ''Pikmin 3''.]] | ||
The following is a list of the content that gets saved persistently. | The following is a list of the content that gets saved persistently. | ||