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|sublevels=1 | |sublevels=1 | ||
|red=5 | |red=5 | ||
|blue=5 | |blue=5 | ||
|yellow=5 | |yellow=5 | ||
|purple=5 | |purple=5 | ||
|white=5 | |white=5 | ||
|gridcol=1 | |gridcol=1 | ||
|gridrow=4 | |gridrow=4 | ||
}} | }} | ||
{{guide}} | |||
The '''Snack Pit''' is the sixteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. All of the treasure is food (except for [[The Key]]) and features many gluttonous [[Breadbugs]], including the [[Giant Breadbug]]. | |||
==Sublevel 1== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]'' | |||
* '''Time''': 150 (300 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 5 (leaf) | |||
** {{icon|Yellow Pikmin|v=P2|y}} × 5 (leaf) | |||
** {{icon|Blue Pikmin|v=P2|y}} × 5 (leaf) | |||
** {{icon|Purple Pikmin|v=P2|y}} × 5 (leaf) | |||
** {{icon|White Pikmin|v=P2|y}} × 5 (leaf) | |||
* '''Treasures''': | |||
** {{icon|Bug Bait|y}} × 2 | |||
** {{icon|Comfort Cookie|y}} × 2 | |||
** {{icon|Compelling Cookie|y}} × 2 | |||
** {{icon|Hideous Victual|y}} × 1 (inside Breadbug) | |||
** {{icon|Impenetrable Cookie|y}} × 2 | |||
** {{icon|Imperative Cookie|y}} × 2 | |||
** {{icon|Meat of Champions|y}} × 1 (inside Breadbug) | |||
** {{icon|Meat Satchel|y}} × 1 (inside Breadbug) | |||
** {{icon|Succulent Mattress|y}} × 2 | |||
** {{icon|The Key|y}} × 1 (inside Giant Breadbug) | |||
* '''Enemies''': | |||
** {{icon|Breadbug|y}} × 3 | |||
** {{icon|Giant Breadbug|y}} × 1 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}} | |||
Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs. | |||
{{cavegen|sp1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MIYA_oopan | |cave = ch_MIYA_oopan | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|ctrratio = 0 | |||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MIYA_manh2_conc.txt | |unitfile = 1_MIYA_manh2_conc.txt | ||
|lightfile = key_light_lv1.ini | |lightfile = key_light_lv1.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_pipe|Dead end | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Giant Breadbug|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Breadbug|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Meat of Champions|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Breadbug|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Meat Satchel|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Breadbug|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Hideous Victual|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Bug Bait|y}} | |||
| 2 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 6 | |||
| {{icon|Imperative Cookie|y}} | |||
| 2 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Compelling Cookie|y}} | |||
| 2 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Impenetrable Cookie|y}} | |||
| 2 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 9 | |||
| {{icon|Comfort Cookie|y}} | |||
| 2 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 10 | |||
| {{icon|Succulent Mattress|y}} | |||
| 2 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=食神のかまど<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=食神のかまど<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=Glutton's Oven | |||
|SpaA=Pozo del Aperitivo | |SpaA=Pozo del Aperitivo | ||
|SpaAM=Appetizer Well | |SpaAM=Appetizer Well | ||
|FraA=Gouffre des délices | |||
|FraAM=Delicacies chasm | |||
|FraE=Gouffre des Délices | |||
|FraEM=Delicacies Chasm | |||
|Ger=Stullengrube | |||
|GerM=Bread Pit | |||
|Ita=Pozzo dello spuntino | |||
|ItaM=Snack Well | |||
}} | }} | ||
{{CM}} | {{CM}} |