Snack Pit: Difference between revisions

983 bytes added ,  2 years ago
Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
*'''Time''': 150 (300 seconds)
* '''Time''': 150 (300 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 5 (leaf)
** {{icon|Red Pikmin|y}} × 5 (leaf)
**{{icon|Yellow Pikmin|y}} × 5 (leaf)
** {{icon|Yellow Pikmin|y}} × 5 (leaf)
**{{icon|Blue Pikmin|y}} × 5 (leaf)
** {{icon|Blue Pikmin|y}} × 5 (leaf)
**{{icon|Purple Pikmin|y}} × 5 (leaf)
** {{icon|Purple Pikmin|y}} × 5 (leaf)
**{{icon|White Pikmin|y}} × 5 (leaf)
** {{icon|White Pikmin|y}} × 5 (leaf)
*'''Treasures''':
* '''Treasures''':
**{{icon|Bug Bait|y}} × 2
** {{icon|Bug Bait|y}} × 2
**{{icon|Comfort Cookie|y}} × 2
** {{icon|Comfort Cookie|y}} × 2
**{{icon|Compelling Cookie|y}} × 2
** {{icon|Compelling Cookie|y}} × 2
**{{icon|Hideous Victual|y}} × 1 (inside a Breadbug)
** {{icon|Hideous Victual|y}} × 1 (inside Breadbug)
**{{icon|Impenetrable Cookie|y}} × 2
** {{icon|Impenetrable Cookie|y}} × 2
**{{icon|Imperative Cookie|y}} × 2
** {{icon|Imperative Cookie|y}} × 2
**{{icon|Meat of Champions|y}} × 1 (inside a Breadbug)
** {{icon|Meat of Champions|y}} × 1 (inside Breadbug)
**{{icon|Meat Satchel|y}} × 1 (inside a Breadbug)
** {{icon|Meat Satchel|y}} × 1 (inside Breadbug)
**{{icon|Succulent Mattress|y}} × 2
** {{icon|Succulent Mattress|y}} × 2
**{{icon|The Key|y}} × 1 (inside the Giant Breadbug)
** {{icon|The Key|y}} × 1 (inside Giant Breadbug)
*'''Enemies''':
* '''Enemies''':
**{{icon|Breadbug|y}} × 3
** {{icon|Breadbug|y}} × 3
**{{icon|Giant Breadbug|y}} × 1
** {{icon|Giant Breadbug|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
{{sublevel technical
|cave        = ch_MIYA_oopan
|enemymax    = 4
|itemmax    = 12
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MIYA_manh2_conc.txt
|lightfile  = key_light_lv1.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}
 
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}


Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Meat of Champions|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Meat Satchel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Breadbug|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Hideous Victual|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Bug Bait|y}}
| 2
| None
| Treasure spots
|-
| 6
| {{icon|Imperative Cookie|y}}
| 2
| None
| Treasure spots
|-
| 7
| {{icon|Compelling Cookie|y}}
| 2
| None
| Treasure spots
|-
| 8
| {{icon|Impenetrable Cookie|y}}
| 2
| None
| Treasure spots
|-
| 9
| {{icon|Comfort Cookie|y}}
| 2
| None
| Treasure spots
|-
| 10
| {{icon|Succulent Mattress|y}}
| 2
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==