Soul: Difference between revisions

236 bytes added ,  3 years ago
Some more info.
(Updated due to the new title, and added some stuff.)
(Some more info.)
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If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no soul will be seen ascending from the abyss but it will actually be visible on the [[radar]]. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.
If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no soul will be seen ascending from the abyss but it will actually be visible on the [[radar]]. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.


==Enemies==
==Enemies==
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In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen.
In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[bosses]]. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen.
Though a [[Pearly Clamclamp]] loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal.


{{clear}}
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