Soul: Difference between revisions

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In {{p2}} these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[bosses]]. In {{p3}}, enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's spirit will not ascend until it is once again visible on-screen.
In {{p2}} these spirits make an eerie sound when ascending. The sound is much deeper, and the spirit is much larger for [[bosses]]. In {{p3}}, enemy spirits are blue instead of purple, have small white eyes, and have a small "tail". An enemy's death in this game means that the carcass is ready to be [[Carrying|carried]] – the enemy cannot be picked up until the spirit is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's spirit will not ascend until it is once again visible on-screen.
==Note==
==Note==
Although spirits isn't mainly acknowledged in the main games, [[Captain Olimar]]'s notes on the [[Abandoned Husk]] actually mention the spirits, describing them as "soul-like" things. The notes go as followed:
Although spirits aren't generally acknowledged in the main games, [[Captain Olimar]]'s notes on the [[Abandoned Husk]] actually mention the spirits, describing them as "soul-like" things. The notes go as followed:


{{transcript|{{notes:Abandoned Husk/heypikmin}}}}
{{transcript|{{notes:Abandoned Husk/heypikmin}}}}
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