Talk:Sequence break: Difference between revisions

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(How should skips with multiple methods be documented?)
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==Multiple Methods==
==Multiple Methods==
I was trying to document some information on the Early Shower Room skip in Pikmin 2 and found that there are actually three different methods of preforming it (a faulty piece of collision that you can climb, a death plane warp, and a wollywog bounce). I was curious as to just how skips like this one that have multiple methods should be documented. I presume that we should write down every method, but what if they each have their own advantages and disadvantages? Both the wollywog bounce and death plane warp require the Napsack while the collision doesn’t, but the death plane warp is by far the easiest method. Should the section recommend one over the others or simply document all three and leave it up to the reader as to which they choose? Going to withhold on documenting any skips like this until we can reach a consensus. — This is a message from [[User:Lord Breadbug|Lord Breadbug]], “I await you on the Bread Isle,” 19:57, October 5, 2021 (EDT)
I was trying to document some information on the Early Shower Room skip in Pikmin 2 and found that there are actually three different methods of preforming it (a faulty piece of collision that you can climb, a death plane warp, and a wollywog bounce). I was curious as to just how skips like this one that have multiple methods should be documented. I presume that we should write down every method, but what if they each have their own advantages and disadvantages? Both the wollywog bounce and death plane warp require the Napsack while the collision doesn’t, but the death plane warp is by far the easiest method. Should the section recommend one over the others or simply document all three and leave it up to the reader as to which they choose? Going to withhold on documenting any skips like this until we can reach a consensus. — This is a message from [[User:Lord Breadbug|Lord Breadbug]], “I await you on the Bread Isle,” 19:57, October 5, 2021 (EDT)
:This is a difficult problem, and one I've tried to deal with before. For example, when documenting the Formidable Oak light skip, I documented a simpler version of the trick, rather than the fast method used by speedrunners, meaning the explanation is incomplete at the moment. There are some situations where this problem is even harder. For example, the Distant Tundra sequence break currently documented only skips building the bridge, but it's possible to skip much more of the area through the Backdoor Phosbat trick. But if one sequence break supersedes another one, is it worth documenting both of them, or just one of them, or having a subsection within the more substantial one about the less substantial one? It's a difficult problem. For your Shower Room example, I'd recommend documenting the easiest method in the "How to" section, and then, if practical, documenting alternate methods in the "Notes" section, along with their different prerequisites. But it's worth discussing this more to decide how to cover sequence breaks with even more diverse alternate methods. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:08, October 6, 2021 (EDT)