Template:P2 enemy technical: Difference between revisions

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{| class = "wikitable"
{| class = "wikitable"
! Parameter || Mandatory || Default || Name || Detailed description
! Parameter || Mandatory || Default || Detailed description
|-
|-
! name
! name
| '''Yes''' ||  || Internal name || The internal name of the creature. This is usually the name of the folder in <code>enemy/parm/enemyParms.szs/data</code>, but special cases can exist.
| '''Yes''' ||  || The internal name of the creature. This is usually the name of the folder in <code>enemy/parm/enemyParms.szs/data</code>, but special cases can exist.
|-
|-
! s00*
! s00*
| '''Yes''' ||  || s00* properties || The properties with an identifier starting with "s00".
| '''Yes''' ||  || The properties with an identifier starting with "s00".
|-
|-
! fp*
! fp*
| '''Yes''' ||  || fp* properties || Same as above, but starting with "fp".
| '''Yes''' ||  || Same as above, but starting with "fp".
|-
|-
! ip0*
! ip0*
| '''Yes''' ||  || ip0* properties || Same as above, but starting with "ip0".
| '''Yes''' ||  || Same as above, but starting with "ip0".
|-
|-
! spec
! spec
| No ||  || Specific properties || A list of this enemy's specific properties. In the game's text files, this is the bottom section. To fill this, use {{tem|p2 enemy property}}. Remember to include the "{{tem|!}}-" between lines.
| No ||  || A list of this enemy's specific properties. In the game's text files, this is the bottom section. To fill this, use {{tem|p2 enemy property}}. Remember to include the <code>{{tem|!}}-</code> between lines.
|}
|}


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<pre>
<pre>
{{p2 enemy technical
{{p2 enemy technical
|name = <name>
|name =  
|s00* =  
|s00* =  
|fp*  =  
|fp*  =  
|ip0* =  
|ip0* =  
|spec = <specific properties>
|spec =  
}}
}}
</pre>
</pre>

Revision as of 12:53, October 28, 2014

Info

This is used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Parameters

Each enemy has a set of properties, each with an identifier. See the infobox itself for a comprehensive list; each property parameter in the template is named after the property's identifier. In the following table, an asterisk is a wildcard: "s00*" means "s000", "s001", "s002", etc.

Parameter Mandatory Default Detailed description
name Yes The internal name of the creature. This is usually the name of the folder in enemy/parm/enemyParms.szs/data, but special cases can exist.
s00* Yes The properties with an identifier starting with "s00".
fp* Yes Same as above, but starting with "fp".
ip0* Yes Same as above, but starting with "ip0".
spec No A list of this enemy's specific properties. In the game's text files, this is the bottom section. To fill this, use {{p2 enemy property}}. Remember to include the {{!}}- between lines.

Template

{{p2 enemy technical
|name = 
|s00* = 
|fp*  = 
|ip0* = 
|spec = 
}}