Template:P2 enemy technical: Difference between revisions

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{{p2 enemy property | fp36 | ヒップドロップダメージ | [[Purple Pikmin]] drop damage | {{{fp36}}} }}
{{p2 enemy property | fp36 | ヒップドロップダメージ | [[Purple Pikmin]] drop damage | {{{fp36}}} }}
|-
|-
{{p2 enemy property | fp37 | 地震気絶確立 | [[Purple Pikmin]] stun chance | {{{fp37}}} }}
{{p2 enemy property | fp37 | 地震気絶確立 | Purple Pikmin stun chance | {{{fp37}}} }}
|-
|-
{{p2 enemy property | fp38 | 地震気絶時間 | [[Purple Pikmin]] stun {{tt|time|In seconds}} | {{{fp38}}} }}
{{p2 enemy property | fp38 | 地震気絶時間 | Purple Pikmin stun {{tt|time|In seconds}} | {{{fp38}}} }}
|-
|-
{{p2 enemy property | ip01 | 振り払い打撃A | Unknown | {{{ip01}}} }}
{{p2 enemy property | ip01 | 振り払い打撃A | Unknown | {{{ip01}}} }}
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|-
|-
! s00*
! s00*
| '''Yes''' ||  || The properties with an identifier starting with "s00".
| '''Yes''' ||  || The properties with an identifier starting with "s00". These go from "s000" to "s004".
|-
|-
! fp*
! fp*
| '''Yes''' ||  || Same as above, but starting with "fp".
| '''Yes''' ||  || Same as above, but starting with "fp". These go from "fp00" to "fp36", and skip "fp07" (no file contains this property).
|-
|-
! ip0*
! ip0*
| '''Yes''' ||  || Same as above, but starting with "ip0".
| '''Yes''' ||  || Same as above, but starting with "ip0". These go from "ip01" to "ip07".
|-
|-
! spec
! spec

Revision as of 18:46, November 7, 2014

Info

This is used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Parameters

Each enemy has a set of properties, each with an identifier. See the infobox itself for a comprehensive list; each property parameter in the template is named after the property's identifier. In the following table, an asterisk is a wildcard: "s00*" means "s000", "s001", "s002", etc.

Parameter Mandatory Default Detailed description
name Yes The internal name of the creature. This is usually the name of the folder in enemy/parm/enemyParms.szs/data, but special cases can exist.
s00* Yes The properties with an identifier starting with "s00". These go from "s000" to "s004".
fp* Yes Same as above, but starting with "fp". These go from "fp00" to "fp36", and skip "fp07" (no file contains this property).
ip0* Yes Same as above, but starting with "ip0". These go from "ip01" to "ip07".
spec No A list of this enemy's specific properties. In the game's text files, this is the bottom section. To fill this, use {{p2 enemy property}}. Remember to include the {{!}}- between lines.

Template

{{p2 enemy technical
|name = 
|s00* = 
|fp*  = 
|ip0* = 
|spec = 
}}