The Giant's Bath: Difference between revisions

Added Cavegen links.
(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
(Added Cavegen links.)
 
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{{infobox challenge
{{infobox challenge
|image=The Giant's Bath.jpg
|image     = The Giant's Bath.jpg
|size=250px
|size     = 250px
|blue=50
|blue     = 50
|bluem=f
|spicy     = 5
|spicy=5
|sublevels = 2
|sublevels=2
|gridcol   = 5
|gridcol=5
|gridrow   = 4
|gridrow=4
}}
}}
{{guide}}


'''The Giant's Bath''' is the twentieth level within [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You are exclusively given [[Blue Pikmin]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin (species)|Pikmin]] as you collect treasures.
'''The Giant's Bath''' is the twentieth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].


==Sublevel 1==
==Sublevel 1==
*'''Time''': 200
* '''Theme''': Tiles
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
**[[Bumbling Snitchbug]]
* '''Time''': 200 (400 seconds)
**[[Greater Spotted Jellyfloat]]
* '''Starting Pikmin''':
**[[Hermit Crawmad]] x2
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**[[Toady Bloyster]]
* '''Treasures''':
*'''Treasure''':
** {{icon|Crystal Clover|y}} × 1
**[[Sud Generator]]
** {{icon|Eternal Emerald Eye|y}} × 1
**[[Frosty Bauble]]
** {{icon|Frosty Bauble|y}} × 1 (inside Hermit Crawmad)
**[[Rubber Ugly]]
** {{icon|Joyless Jewel|y}} × 1 (inside Hermit Crawmad)
**[[Maternal Sculpture]]
** {{icon|Maternal Sculpture|y}} × 1
**[[Joyless Jewel]]
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat)
**[[Crystal Clover]]
** {{icon|Rubber Ugly|y}} × 1
**[[The Key]]
** {{icon|Sud Generator|y}} × 1
**[[Petrified Heart]]
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug)
**[[Tear Stone]]
** {{icon|The Key|y}} × 1 (inside Toady Bloyster)
* '''Enemies''':
** {{icon|Bumbling Snitchbug|y}} × 1
** {{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Hermit Crawmad|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Toady Bloyster|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 1 or more
 
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
 
{{cavegen|gb1}}
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 3
|itemmax    = 5
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_northF_pool_tile.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|cap_pipe|Dead end
}}
{{sublevel units
|item_cap_pipe|Dead end with item
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Toady Bloyster|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Frosty Bauble|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Joyless Jewel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sud Generator|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Maternal Sculpture|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Time''': +150
* '''Theme''': Tiles
*'''Enemy''':
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
**[[Ranging Bloyster]]
* '''Time''': +150 (+300 seconds)
*'''Treasure''':
* '''Treasures''':
**[[The Key]]
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**[[Paradoxical Enigma]]
** {{icon|Pink Menace|y}} × 1 (fully buried)
**[[Pink Menace]]
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**[[Regal Diamond]]
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster)
*'''Candypop Buds'''
* '''Enemies''':
**[[Ivory Candypop Buds]] x2
** {{icon|Ranging Bloyster|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Ivory Candypop Bud|y}} × 2
* '''Others''':
** None
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}
 
The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
 
{{cavegen|gb2}}
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 0
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ranging Bloyster|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Ivory Candypop Bud|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=巨人のトイレ<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=El Baño del Gigante
|SpaAM=The Giant's Bath
|FraA=Bain géant
|FraAM=Giant bath
|FraE=Bain Géant
|FraEM=Giant Bath
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}


{{CM}}
{{CM}}