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The following article or section contains guides. The strategies presented may not be the only ones or the best ones.
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The Giant's Bath is the twentieth level in Pikmin 2's Challenge Mode. You are exclusively given Blue Pikmin. It has many enemies, including the rare Toady Bloyster, and a boss encounter with the Ranging Bloyster.
Sublevel 1[edit]
- Theme: Tiles
- Music: Tile 2
- Time: 200 (400 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
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Internal cave name
|
ch_NARI_02tile
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(?) Enemy maximum
|
3
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(?) Item maximum
|
5
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(?) Gate maximum
|
0
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(?) Dead end unit maximum
|
50
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(?) Number of rooms
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3
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
No
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(?) Clogged hole
|
No
|
(?) Unit file
|
2_units_northF_pool_tile.txt
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(?) Light file
|
normal_light_cha.ini
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(?) Background
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None
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Cave units (?)
|
|
|
|
|
|
|
Turning corridor |
Corridor |
Three-way crossing |
Four-way crossing |
Long corridor |
Dead end
|
|
|
|
|
Dead end with item |
Square room with 1 exit |
Room with pool
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As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
Sublevel 2[edit]
- Theme: Tiles
- Music: Tile 1
- Time: +150 (+300 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Plants and fungi:
- Others:
- ^ The number of Ivory Candypop Buds appearing here is either 1 or 2 (random).
- Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
|
Internal cave name
|
ch_NARI_02tile
|
(?) Enemy maximum
|
0
|
(?) Item maximum
|
3
|
(?) Gate maximum
|
0
|
(?) Dead end unit maximum
|
0
|
(?) Number of rooms
|
1
|
(?) Corridor-to-room ratio
|
0
|
(?) Escape geyser
|
Yes
|
(?) Clogged hole
|
No
|
(?) Unit file
|
1_MIYA_bunki_tile.txt
|
(?) Light file
|
normal_light_cha.ini
|
(?) Background
|
None
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Ranging Bloyster arena
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The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
Names in other languages[edit]
Language
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Name
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Meaning
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Japanese |
巨人のトイレ? |
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French (NoA) |
Bain géant |
Giant bath
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Spanish (NoA) |
El Baño del Gigante |
The Giant's Bath
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