Throw: Difference between revisions

383 bytes added ,  2 years ago
Added some more images demonstrating throwing.
m (→‎In the Super Smash Bros. series: Made it refer to the series in general instead of just adding Ultimate.)
(Added some more images demonstrating throwing.)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Thrown Pikmin.jpg|thumb|right|250px|A [[Blue Pikmin]] being thrown.]]
[[File:Olimar throws Blue Pikmin P1 art.png|thumb|right|250px|Art of [[Captain Olimar]] throwing a [[Blue Pikmin]].]]
{{game help|p3|Add things that can't be done while holding and special throws.}}
{{game help|p3|Add things that can't be done while holding, and special throws.}}


'''Throwing''' ({{j|投げる|Nageru|Throw}}) is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[swarm]]ing, [[dismiss]]ing and [[Lock-on|charging]]. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if a Pikmin lands near a task, it will begin working on it; it will remain idle on the spot, otherwise. If a Pikmin hits an enemy during its flight, it will latch on to it, if it can, and begin attacking. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gc|a|wii|a}}, on the first two games, {{button|wiiu|a|wiiu|x|wii|a|wiiu|pca}} in ''Pikmin 3'' with the normal controls, or by tapping on the screen with stylus controls.
'''Throwing''' ({{j|投げる|Nageru|Throw}}) is one of the main ways of giving instructions to [[Pikmin family|Pikmin]], the others being [[swarm]]ing, [[dismiss]]ing and [[Lock-on|charging]]. The player can aim where the thrown Pikmin land at, by use of the [[HUD#Cursor|cursor]], and if a Pikmin lands near a task, it will begin working on it; it will remain idle on the spot, otherwise. If a Pikmin hits an enemy during its flight, it will latch on to it, if it can, and begin attacking. To throw, the current leader must be close to a Pikmin on their party, and the player must press {{button|gc|a|wii|a}}, on the first two games, {{button|wiiu|a|wiiu|x|wii|a|wiiu|pca}} in ''Pikmin 3'' with the normal controls, or by tapping on the screen with stylus controls.
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==Holding==
==Holding==
[[File:ThrowingDataFile.jpg|thumb|left|250px|The [[data file]] explaining throwing.]]
Before throwing, it is possible to hold on to a Pikmin/leader by keeping the button pressed. While held on, the Pikmin or leader will make a sound indicating that they are ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitches, until thrown. The leader can move around with a party member in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. In ''Pikmin'' and ''Pikmin 2'', when a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that those of the type of the currently held Pikmin are at the front of the line – this allows the leader to throw several of the same type of Pikmin in a row.
Before throwing, it is possible to hold on to a Pikmin/leader by keeping the button pressed. While held on, the Pikmin or leader will make a sound indicating that they are ready to be thrown; in ''Pikmin 2'', this sound is repeated several times with varying pitches, until thrown. The leader can move around with a party member in their hand, which can be useful if one wishes to bring a single slow Pikmin with them. In ''Pikmin'' and ''Pikmin 2'', when a Pikmin is being held on to, all other Pikmin in the group will be organized by type, so that those of the type of the currently held Pikmin are at the front of the line – this allows the leader to throw several of the same type of Pikmin in a row.


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==Special throws==
==Special throws==
[[File:Pikmin3 Glass Wall.png|thumb|right|250px|[[Rock Pikmin]] being thrown at a [[crystal wall]].]]
Some Pikmin throws perform special actions, instead of making the Pikmin work on a task or latch on to something.
Some Pikmin throws perform special actions, instead of making the Pikmin work on a task or latch on to something.


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==Tricks==
==Tricks==
===Swarm trick===
===Swarm trick===
[[File:Swarm trick.jpg|thumb|right|300px|The swarm trick done with [[frame]]-perfect precision.]]
[[File:Swarm trick.jpg|thumb|left|250px|The swarm trick done with [[frame]]-perfect precision.]]
{{Todo|Some comparison times would be really nice.}}
{{Todo|Some comparison times would be really nice.}}
Under normal circumstances, when the leader presses the throw button with Pikmin nearby, the closest Pikmin will move from its spot towards the leader's hand, where it can then be thrown. This delay varies between games, but it normally makes it so that a player who wants to throw several Pikmin quickly can only throw three or four per second, while mashing the throw button in ''[[Pikmin (game)|Pikmin]]''. In ''[[Pikmin 2]]'', this delay is shorter, but relevant all the same.
Under normal circumstances, when the leader presses the throw button with Pikmin nearby, the closest Pikmin will move from its spot towards the leader's hand, where it can then be thrown. This delay varies between games, but it normally makes it so that a player who wants to throw several Pikmin quickly can only throw three or four per second, while mashing the throw button in ''[[Pikmin (game)|Pikmin]]''. In ''[[Pikmin 2]]'', this delay is shorter, but relevant all the same.
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{| class="wikitable"
{| class="wikitable"
! Purple Pikmin
! Type
! Height (in game distance units)
|-
| [[Purple Pikmin]]
| 60.0
| 60.0
|-
|-
! Yellow Pikmin
| [[Yellow Pikmin]]
| 107.0
| 107.0
|-
|-
! Other Pikmin
| Other Pikmin
| 72.5
| 72.5
|-
|-
! Leaders
| [[Leader]]s
| 30.0
| 30.0
|}
|}
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==In other games==
==In other games==
===In the ''Super Smash Bros.'' series===
===In the ''Super Smash Bros.'' series===
[[File:SSBU Pikmin Throw.jpg|thumb|right|250px|Olimar throwing a [[Yellow Pikmin]] in {{ssbu}}.]]
{{external|the move Pikmin Throw|[[smashwiki:Pikmin Throw|SmashWiki]]|SmashWiki.png}}
{{external|the move Pikmin Throw|[[smashwiki:Pikmin Throw|SmashWiki]]|SmashWiki.png}}
In the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, Olimar's forward-special move is called "Pikmin Throw". When used, the next Pikmin in line is grabbed and instantly thrown forward, where it may land on the ground and rejoin the group some seconds later, or latch onto an opponent, where it will cause damage until it falls off. The type of Pikmin determines the damage caused and the throw arc. Yellow Pikmin are thrown at a higher arc, Purple Pikmin are thrown a very short distance, and White Pikmin are thrown very fast and far. [[Red Pikmin]] cause strong fire damage, [[Yellow Pikmin]] cause electrical moderate damage, [[Blue Pikmin]] cause regular damage and [[White Pikmin]] cause high poison damage. [[Purple Pikmin]] do not latch on, but instead, knock the opponent away.
In the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, Olimar's forward-special move is called "Pikmin Throw". When used, the next Pikmin in line is grabbed and instantly thrown forward, where it may land on the ground and rejoin the group some seconds later, or latch onto an opponent, where it will cause damage until it falls off. The type of Pikmin determines the damage caused and the throw arc. Yellow Pikmin are thrown at a higher arc, Purple Pikmin are thrown a very short distance, and White Pikmin are thrown very fast and far. [[Red Pikmin]] cause strong fire damage, [[Yellow Pikmin]] cause electrical moderate damage, [[Blue Pikmin]] cause regular damage and [[White Pikmin]] cause high poison damage. [[Purple Pikmin]] do not latch on, but instead, knock the opponent away.