Titan Dweevil: Difference between revisions

Explained how the Titan Dweevil chooses a weapon.
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(Explained how the Titan Dweevil chooses a weapon.)
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Note that 5000 HP is the creature's health. Each weapon has 6000 HP.


==Weapons==
==Weapons==
{{todo|Find the HP of every weapon.}}
The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}.
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
 
Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Each weapon has 6000 HP, and after its health has been depleted, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod.


Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands, and after being attacked enough times, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod. Each weapon is worth {{pokos|1000}}.
When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.


After a weapon's [[health]] reaches the below-half point, it will use a slightly different and more potent attack.
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.


===Flare Cannon===
===Flare Cannon===
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*[[Man-at-Legs]]
*[[Man-at-Legs]]
*[[Plasm  Wraith]]
*[[Plasm  Wraith]]
==References==
{{refs}}
{{bosses}}
{{bosses}}
{{Enemies}}
{{Enemies}}