Unused content in Pikmin: Difference between revisions

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(Undo: This is a list of the unused areas, not unused area articles.)
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*<code>account.blo</code> contains strings about an early end-of-day screen. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. This text was used in the [[Pikmin prerelease information|E3 2001]] demo of the game.{{cite youtube|gK0tqxyYlXk|of the E3 2001 demonstration|published={{date|1|September|2020}}|retrieved={{date|8|November|2021}}}}<code>account2.blo</code> seems to contain the real text for the results screen.
*<code>account.blo</code> contains strings about an early end-of-day screen. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. This text was used in the [[Pikmin prerelease information|E3 2001]] demo of the game.{{cite youtube|gK0tqxyYlXk|of the E3 2001 demonstration|published={{date|1|September|2020}}|retrieved={{date|8|November|2021}}}}<code>account2.blo</code> seems to contain the real text for the results screen.
*When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone.
*When a Pikmin is [[throw|held]], its throw height is decided to be at a certain level. Holding the Pikmin for a while increases this value, and the increase stops more or less when the Pikmin's noise ends. However, in the game files, the starting value and the ending value are exactly the same, so this feature has absolutely no impact in the final game. ''Pikmin 2'' has the same parameters, but the code to change the value is gone.
*An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with an unique sound and animation.{{cite youtube|fxBiTw5EURM|of the whistle plucking feature|published={{date|25|August|2018}}|retrieved={{date|26|August|2018}}}} This feature was actually used in the [[Pikmin prerelease information|2000 prototype trailer]].
*An unused parameter in <code>aiconst.bin</code>, when set to <code>1</code>, allows the player to pluck Pikmin by simply whistling at them, like the [[Pluckaphone]] in ''Pikmin 2''. The Pikmin come out on their own, with a unique sound and animation.{{cite youtube|fxBiTw5EURM|of the whistle plucking feature|published={{date|25|August|2018}}|retrieved={{date|26|August|2018}}}} This feature was actually used in the [[Pikmin prerelease information|2000 prototype trailer]].


== See also ==
== See also ==