Unused content in Pikmin 2: Difference between revisions

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== Unused text==
== Unused text==
=== readme.txt ===
=== readme.txt ===
A unused <code>readme.txt</code> found in <code>/user/Abe/map/newtest/nonloop</code> probably indicates that the layout files for [[newtest]] found in the same directory as the file specify which enemies are to spawn in certain areas.
A unused <code>readme.txt</code> found in <code>/user/Abe/map/newtest/nonloop</code> indicates that the layout files for [[newtest]] found in the same directory as the file likely specify which enemies are to spawn in certain areas.
Curiously, <code>2-2.txt</code> specifies that a enemy with the ID of <code>39</code> would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. All of the objects placed in these layouts are in sloppy rows of placed objects, so they are not early layouts of areas.
 
Curiously, <code>2-2.txt</code> specifies that an enemy with the ID of <code>39</code> would spawn in the [[Awakening Wood]]. Attempting to spawn the enemy with the ID of 39 crashes the game, as it does not exist. Additionally, the file for the [[Perplexing Pool]], <code>3-3.txt</code> is absent. All of the objects placed in these layouts are in sloppy rows, so they are not early layouts of areas.


<code>0-0.txt…プラントテスト
<code>0-0.txt…プラントテスト