Unused content in Pikmin 2: Difference between revisions

(Slight rewording so that the point gets across better.)
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== Ignored cave settings ==
== Ignored cave settings ==
* The unused four-way garden cave unit with a twig is used in all garden cave layouts, but all the garden sublevels generate in such a way that it never spawns.
* Some sublevels have data to play a certain [[Music in Pikmin 2|song]], but end up playing a different one in-game:
* The game files state that the sublevel theme for [[Hole of Heroes]] sublevel 6 is intended to play on all sublevels of the [[Submerged Castle]], but some hard-coded logic makes the Submerged Castle's theme play instead.
** In all sublevels of the [[Submerged Castle]], the track ''[[Music in Pikmin 2#Hole of Heroes|Hole of Heroes]]'' should play, but the cave's hardcoded logic makes ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]'' play instead.
** In [[Dream Den]] sublevel 9, the track ''Hole of Heroes'' should play, but the rest sublevel hardcoded logic makes ''[[Music in Pikmin 2#Rest|Rest]]'' play instead.
* Some [[cave units]] are defined to be used in sublevels, but the game can never generate a sublevel that uses them:
** In [[Emergence Cave]] sublevel 1, the list of cave units includes corridors, crossways, and dead ends, even though the sublevel only ever contains 2 circular rooms facing one another.
** In Dream Den sublevel 14, the list of cave units includes pipe corridors, pipe crossways, and a pipe dead end, even though the sublevel is just the main room and a concrete dead end.
** All garden-themed sublevels include the unused four-way garden cave unit with a twig, but all those sublevels generate in such a way that it can never be used.
* Some sublevels define in their data that certain objects should spawn, but the sublevel can never generate in a way that accommodates them:
** In [[Cavern of Chaos]] sublevel 2, 1 green Glowstem is meant to spawn, but none can ever appear.
** In Cavern of Chaos sublevel 4, 24 bomb-rocks are meant to spawn, but only 21 can appear at most.
** In Dream Den sublevel 8, 2 Fiddleheads are meant to spawn, but none can ever appear.
** In [[Cave of Snarls]] sublevel 2, 99 Glowstems are meant to spawn, but it is only possible for 28 to appear.
** In [[Breeding Ground]] sublevel 1, 20 Dandelions and 60 Margarets are meant to spawn, but it is only possible for 16 Dandelions to appear and 0 Margarets.
** In [[Sniper Room]] sublevel 1, 2 Armored Cannon Beetle Larvae are meant to spawn, each with a Tear Stone, but it is only possible for 1 Armored Cannon Beetle Larva (with its Tear Stone) to appear.
* All sublevels of the Submerged Castle specify that the [[Waterwraith]] carries the [[Professional Noisemaker]] inside. The treasure cannot be obtained normally in the first four sublevels however.
* The game files state that the skyboxes used for the 8th sublevel of the [[Dream Den]], all sublevels of the [[Hot House]], and [[Collector's Room]] is a skybox called "vrbox". "vrbox" is not a valid skybox, but is the name of the folder containing all the skybox models. Additionally, all levels of the [[Green Hole]] use a skybox known as "f010". Since "vrbox" and "f010" do not exist, the game uses no skybox as a result.
* The game files state that the skyboxes used for the 8th sublevel of the [[Dream Den]], all sublevels of the [[Hot House]], and [[Collector's Room]] is a skybox called "vrbox". "vrbox" is not a valid skybox, but is the name of the folder containing all the skybox models. Additionally, all levels of the [[Green Hole]] use a skybox known as "f010". Since "vrbox" and "f010" do not exist, the game uses no skybox as a result.
* [[Emergence Cave]], sublevel 1
** The list of cave units includes corridors, crossways, and dead ends, even though the sublevel only ever contains 2 circular rooms facing one another.
* [[Dream Den]], sublevel 8
** 2 Fiddleheads are meant to spawn, but the room used in this sublevel cannot spawn plants.
* [[Dream Den]], sublevel 14
** The list of cave units includes pipe corridors, pipe crossways, and a pipe dead end, even though the sublevel is just the main room and a concrete dead end.


== Other ==
== Other ==