Unused content in Pikmin 2: Difference between revisions

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* There's a texture of what appears to be the top of a drain pipe clogged with grease surrounded by tile textures. This texture is located under the [[Shower Room]]'s entrance, but it cannot be fully seen because the cave entrance covers most of the texture. It can be seen in the Piklopedia in the same spot, but even then it's obscured and distorted by a water texture and the Piklopedia's bloom filter; not to mention that the level model is actually [[Piklopedia#Areas|an almost completely different model]].
* There's a texture of what appears to be the top of a drain pipe clogged with grease surrounded by tile textures. This texture is located under the [[Shower Room]]'s entrance, but it cannot be fully seen because the cave entrance covers most of the texture. It can be seen in the Piklopedia in the same spot, but even then it's obscured and distorted by a water texture and the Piklopedia's bloom filter; not to mention that the level model is actually [[Piklopedia#Areas|an almost completely different model]].
* In addition to caveinfo spawning only in the Perplexing Pool on the first day, there are also two random eggs that fall from the sky for an unknown reason in the location where the Beady Long Legs is located, on day 3. It is also impossible to get to the Perplexing Pool on day 3.
* In addition to caveinfo spawning only in the Perplexing Pool on the first day, there are also two random eggs that fall from the sky for an unknown reason in the location where the Beady Long Legs is located, on day 3. It is also impossible to get to the Perplexing Pool on day 3.
* The text in the opening video is overlaid on top of the actual video in Pikmin 2, leaving a small fraction of pixels in the video unused. Video without the text [https://www.youtube.com/watch?v=D1Rx5QNuMt8 here.]
* The text in the opening video is overlaid on top of the actual video in ''Pikmin 2'', leaving a small fraction of pixels in the video unused. Video without the text [https://www.youtube.com/watch?v=D1Rx5QNuMt8 here].
* There is a unused feature for [[electrical wire]]s in [[2-Player Battle]] to change color and element based on the Pikmin attacking it; Red Pikmin turn the electric wire's lighting red and set Blue Pikmin on fire, while Blue Pikmin turn the electric wire's lighting blue and apply the drowning effect to Red Pikmin. This also causes them to constantly be on and never turn off.
* There is a unused feature for [[electrical wire]]s in [[2-Player Battle]] to change color and element based on the Pikmin attacking it; Red Pikmin turn the electric wire's lighting red and set Blue Pikmin on fire, while Blue Pikmin turn the electric wire's lighting blue and apply the drowning effect to Red Pikmin. This also causes them to constantly be on and never turn off.
* [[Pellet]]s, [[nectar]], [[spray nectar]], and Pikmin seeds (of a random color) can be spawned in a generation file for an area, but these features are unused. The generation file of [[newtest]] spawns blue pellets in the ramped water section, but that too, is unused as [[newtest]] cannot be accessed in normal gameplay.   
* [[Pellet]]s, [[nectar]], [[spray nectar]], and Pikmin seeds (of a random color) can be spawned in a generation file for an area, but these features are unused. The generation file of [[newtest]] spawns blue pellets in the ramped water section, but that too, is unused as [[newtest]] cannot be accessed in normal gameplay.