War Path: Difference between revisions

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The cave's design is very basic. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors.
The cave's design is very basic. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors.


The enemies in this level are [[Snow Bulborb]]s, [[Sheargrub]]s, and [[Shearwig]]s that hide under marbles.
The enemies in this level are [[Snow Bulborb]]s and [[Sheargrub]]s.


If your playing on a configuration where your opponents base is very close to your own, make it more fun just trying to steal your opponents marble. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 Pikmin near your base may be helpful and will keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin.
If your playing on a configuration where your opponents base is very close to your own, make it more fun just trying to steal your opponents marble. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 [[Pikmin]] near your base may be helpful and will keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin.


Many helpful cherries drop down from the unknown in your base if the battle takes too long. A lot of the roulette enemies such as the Withering Blowhog will keep your enemy busy, meaning you can go and hunt for yellow marbles, but only if you're willing to take a risk. Your opponent may attempt to steal your cherries whilst you're absent. Keep track of your cherries and more importantly your marble in order to keep the battle steady.
Many helpful cherries drop down from the unknown in your base if the battle takes too long. A lot of the roulette enemies such as the [[Withering Blowhog]] will keep your enemy busy, meaning you can go and hunt for yellow marbles, but only if you're willing to take a risk. Your opponent may attempt to steal your cherries whilst you're absent. Keep track of your cherries and more importantly your marble in order to keep the battle steady.


Not many enemies are seen here, possibly making it the easiest of the 2-player battle arenas.
Not many enemies are seen here, possibly making it the easiest of the 2-player battle arenas.


Not a lot of the configurations have very many space between your opponent, and it is probably the smallest of the locations in 2 player battle. Dim Labyrinth probably being the largest.
Not a lot of the configurations have very many space between your opponent, and it is probably the smallest of the loctations in 2 player battle. [[Dim Labyrinth]] probably being the largest.


Be aware of the occasional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles.
Be aware of the ocassional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles.


One strategy to win is to sneak through the pipes and grab their marble while they are away. Be careful though because they cannot carry the marble back through the pipe but through the connected squares and they will be very open to attack.
One strategy to win is to sneak through the pipes and grab their marble while they are away. Be careful though because they cannot carry the marble back through the pipe but through the connected squares and they will be very open to attack.

Revision as of 20:46, October 29, 2011

Battle in the War Path

The War Path is a 2-Player map. Unlike other maps, players start with only one of each spray type on this map, instead of the usual two.

The cave's design is very basic. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors.

The enemies in this level are Snow Bulborbs and Sheargrubs.

If your playing on a configuration where your opponents base is very close to your own, make it more fun just trying to steal your opponents marble. However, it is wiser to keep track of your own marble as if you go hunting for yellow marbles, your opponent may sneak in an attack and capture your marble. Leaving a group of 25-40 Pikmin near your base may be helpful and will keep your enemies at bay. When you hear your Pikmin brawling, you know your opponent is attacking your base. Head back there and fend off the remaining enemy Pikmin.

Many helpful cherries drop down from the unknown in your base if the battle takes too long. A lot of the roulette enemies such as the Withering Blowhog will keep your enemy busy, meaning you can go and hunt for yellow marbles, but only if you're willing to take a risk. Your opponent may attempt to steal your cherries whilst you're absent. Keep track of your cherries and more importantly your marble in order to keep the battle steady.

Not many enemies are seen here, possibly making it the easiest of the 2-player battle arenas.

Not a lot of the configurations have very many space between your opponent, and it is probably the smallest of the loctations in 2 player battle. Dim Labyrinth probably being the largest.

Be aware of the ocassional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles.

One strategy to win is to sneak through the pipes and grab their marble while they are away. Be careful though because they cannot carry the marble back through the pipe but through the connected squares and they will be very open to attack.

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