War Path: Difference between revisions

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== Level information ==
== Level information ==
*;Enemies
*'''Theme''': Concrete
*'''Enemies''':
**[[Snow Bulborb]]s
**[[Snow Bulborb]]s
**[[Female Sheargrub]]s
**[[Female Sheargrub]]s
**[[Shearwig]]s (under marbles)
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
**None
*'''Plants''':
**None
*'''Others''':
**12 [[Pellet Posies]]
{{sublevel technical
|2p          = y
|cave        = vs_5_semai
|enemymax    = 45
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = No
|unitfile    = vs_5_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
{{!}}-
{{sublevel units
|room_4x4a_4_conc|Room with 4 exits (x2)
|room_vs_hitode3x3m_5_conc|Room with 4 exits and 2 walls (x1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
{{!}}-
{{sublevel units
|room_4x4a_4_conc|Room with 4 exits (x2)
|room_4x4b_4_conc|Room with 4 exits (x1)
|item_cap_pipe|Dead end with item (x2)
|item_cap_conc|Dead end with item (x2)
|wayl_pipe|Turning corridor (x3)
|cap_conc|Dead end (x4)
}}
{{sublevel units
|way4_conc|Four-way crossing (x1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
{{!}}-
{{sublevel units
|room_4x4b_4_conc|Room with 4 exits (x2)
|item_cap_conc|Dead end with item (x2)
|wayl_pipe|Turning corridor (x4)
|way2_pipe|Corridor (x8)
}}
}}


== Description ==
The [[cave]]'s design is very basic. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors.
The [[cave]]'s design is very basic. The rooms are simple squares connected together with metal 'pipes' or short alleys. The floor is made out of sand or partially out of metal, such as the before mentioned pipe-like corridors.


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Many helpful cherries drop down from the unknown into your base if the battle takes too long. A lot of the roulette enemies such as the [[Withering Blowhog]] will keep your enemy busy, meaning you can go and hunt for yellow marbles, but only if you're willing to take a risk. Your opponent may attempt to steal your cherries whilst you're absent. Keep track of your cherries and more importantly your marble in order to keep the battle steady.
Many helpful cherries drop down from the unknown into your base if the battle takes too long. A lot of the roulette enemies such as the [[Withering Blowhog]] will keep your enemy busy, meaning you can go and hunt for yellow marbles, but only if you're willing to take a risk. Your opponent may attempt to steal your cherries whilst you're absent. Keep track of your cherries and more importantly your marble in order to keep the battle steady.


Not many enemies are seen here, making it arguably the easiest of the 2-player battle arenas.
Not many enemies are seen here, making it arguably the easiest of the 2-player battle arenas.


Not a lot of the configurations have very much space between you and your opponent, making it possibly one of the smallest locations in 2 player battle; [[Dim Labyrinth]] probably being the largest.
Not a lot of the configurations have very much space between you and your opponent, making it possibly one of the smallest locations in 2-Player Battle; [[Dim Labyrinth]] probably being the largest.


Be aware of the occasional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles.
Be aware of the occasional boulder that may drop from the sky in certain areas, particularly near the locations of yellow marbles.