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(I don't think water works that differently in H!P that it needs its own section. I've also rephrased some awkward parts.) |
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In ''Pikmin'' and ''Pikmin 2'', leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In ''Pikmin 3'', Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. | In ''Pikmin'' and ''Pikmin 2'', leaders, Blue Pikmin, and Bulbmin stick to the bottom of the terrain while underwater, and gravity acts as if they were on land. In ''Pikmin 3'', Blue Pikmin were given the ability to swim, allowing them freedom to move up and down, such as when chasing aquatic enemies. Leaders will always remain on the ground, however, and when they throw a Blue Pikmin, said Pikmin will slowly ascend and descend while underwater. | ||
In {{hp}}, water can also be lethal to non-aquatic enemies. In order to cross bodies of water safely, Olimar must either not have any non-Blue Pikmin with him, or he must throw the ones that can't swim at [[Seeding Dandelion]]s. Olimar and the Blue Pikmin can swim in water in this game, and the Pikmin will follow Olimar around and come back when thrown underwater. | |||
==As a hazard== | ==As a hazard== | ||
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Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is see-through. | Pikmin water see-through.jpg|This image shows how the effect works, by showing how the ground is see-through. | ||
</gallery> | </gallery> | ||
==Glitches== | ==Glitches== |