Whistle: Difference between revisions

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I knew those numbers didn't smell right, so I researched everything frame-by-frame on Dolphin.
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(I knew those numbers didn't smell right, so I researched everything frame-by-frame on Dolphin.)
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{{otheruses|the whistle used by the leaders|other uses|Whistle (disambiguation)}}
{{otheruses|the whistle used by the leaders|other uses|Whistle (disambiguation)}}


{{todo|
{{todo|Some animated gifs would be awesome.}}
*Add exactly how long the whistle lasts for ''Pikmin'', and if possible, more specific values.
*Some animated gifs would be awesome.}}


The '''whistle''' ({{j|フエ|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. This is the primary way of calling idle [[Pikmin family|Pikmin]], the secondary way being a leader bumping into them. [[Leader]]s can also be called into the group via whistling, but only in ''[[Pikmin 3]]'' can they be called via bumping. Whistling can also be used to instantly rescue Pikmin who are suffering from a [[hazard]], such as [[fire]], call drowning Pikmin to land, and help Pikmin who are about to fall prey to the [[Vehemoth Phosbat]] or [[Sandbelching Meerslug]]'s vortex attacks.
The '''whistle''' ({{j|フエ|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. This is the primary way of calling idle [[Pikmin family|Pikmin]], the secondary way being a leader bumping into them. [[Leader]]s can also be called into the group via whistling, but only in ''[[Pikmin 3]]'' can they be called via bumping. Whistling can also be used to instantly rescue Pikmin who are suffering from a [[hazard]], such as [[fire]], call drowning Pikmin to land, and help Pikmin who are about to fall prey to the [[Vehemoth Phosbat]] or [[Sandbelching Meerslug]]'s vortex attacks.
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In the first two games, idle or working Pikmin and leaders jump to attention with a grunt when called by the whistle and run to the leader immediately after. In ''Pikmin 3'', Pikmin and leaders still immediately acknowledge the whistle, but do not actually start running until the whistle's radius is no longer around them.
In the first two games, idle or working Pikmin and leaders jump to attention with a grunt when called by the whistle and run to the leader immediately after. In ''Pikmin 3'', Pikmin and leaders still immediately acknowledge the whistle, but do not actually start running until the whistle's radius is no longer around them.


It is to note that the duration of the whistle is different depending on the game:
== Times ==
At any point, the player can let go of the button to stop whistling. If the button is held all the way, the maximum duration of each state of the whistle is different depending on the game and [[frame]]rate. The following states can be noted:


*{{p1}}, {{p2}}, {{npcp1}}, {{npcp2}}: 1.45 seconds, the [[Mega Tweeter]] does '''not''' affect the length
# When the button is pressed, the game takes a couple of frames to register the press and actually make the leader start whistling.
*''Pikmin 3'': around 2.07 seconds
# The whistle grows in size for a few frames.
# The whistle is at maximum reach.
# The whistle particles vanish, but the leader is still in their whistling animation.
 
After all this, the leader finally returns to normal. The final state only exists in the first ''Pikmin'' game, and in ''Pikmin 3'', when the whistle is at its maximum radius, it also starts growing vertically. The following table lists the maximum duration of each state. To note is that none of the [[upgrade]]s affect these times.
 
{| class="wikitable sortable"
! rowspan="3" | Game and version || colspan="8" | State || colspan="2" rowspan="2" | Total duration
|-
! colspan="2" | Button press register || colspan="2" | Radius growth || colspan="2" | Maximum radius || colspan="2" | Leader animation
|-
! Seconds || Frames || Seconds || Frames || Seconds || Frames || Seconds || Frames || Seconds || Frames
|-
! ''Pikmin'' European version
| 3 frames || 0.12 seconds || 14 frames || 0.56 seconds || 16 frames || 0.64 seconds || 14 frames || 0.56 seconds || 47 frames || 1.88 seconds
|-
! ''Pikmin'' US version, ''New Play Control! Pikmin''
| 3 frames || 0.1 seconds || 14 frames || 0.466 seconds || 16 frames || 0.533 seconds || 14 frames || 0.466 seconds || 47 frames || 1.566 seconds
|-
! ''Pikmin 2''
| 3 frames || 0.1 seconds || 14 frames || 0.466 seconds || 30 frames || 1 second || 0 frames || 0 seconds || 47 frames || 1.566 seconds
|-
! ''New Play Control! Pikmin 2''
| 4 frames || 0.133 seconds || 11 frames || 0.366 seconds || 16 frames || 0.533 seconds || 0 frames || 0 seconds || 31 frames || 1.033 seconds
|-
! ''Pikmin 3'' (obtained through video footage)
| Unknown || Unknown || 20 frames || 0.666 seconds || 40 frames || 1.333 seconds || 0 frames || 0 seconds || 60 frames || 2 seconds
|}


==Appearance==
==Appearance==
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In ''[[Pikmin 2]]'', the following [[treasure]]s, when collected, improve the whistle's capabilities:
In ''[[Pikmin 2]]'', the following [[treasure]]s, when collected, improve the whistle's capabilities:
*'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them.
*'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them.
*'''[[Mega Tweeter]]''': whistle can call Pikmin in a wider radius
*'''[[Mega Tweeter]]''': allows the whistle to call Pikmin in a wider radius.
 
==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
The whistle in {{hp}} works differently from the whistle in the main games in the series. There is a button on the touch screen, and when the player wants to use the whistle, they must tap it. The whistle will only work if Olimar is idling (on the ground, or even when a vine, underwater, etc.), or is walking. Upon being used, a voice will be heard saying "Hey!", although it doesn't seem to match Olimar's voice. The pitch of this sound clip is also randomized. After a small delay, Olimar will blow his whistle proper. The whistle is normal-pitched in most circumstances, but high-pitched if the Pikmin around are in danger of dying.
The whistle in {{hp}} works differently from the whistle in the main games in the series. There is a button on the touch screen, and when the player wants to use the whistle, they must tap it. The whistle will only work if Olimar is idling (on the ground, or even when a vine, underwater, etc.), or is walking. Upon being used, a voice will be heard saying "Hey!", although it doesn't seem to match Olimar's voice. The pitch of this sound clip is also randomized. After a small delay, Olimar will blow his whistle proper. The whistle is normal-pitched in most circumstances, but high-pitched if the Pikmin around are in danger of dying.