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Beady Long Legs: Difference between revisions

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(Added technical data.)
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{{p2 enemy technical
{{p2 enemy technical
|name = damagumo
|name = damagumo
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1300
|fp00 = 1300
|fp01 = 10
|fp01 = 10

Revision as of 18:07, July 15, 2014

Beady Long Legs In-game icon.
72beadylonglegs.png
Appears in PikminPikmin 2
Scientific name Pseudoarachnia armoralis
Family Arachnorb
Areas The Forest Navel, Perplexing Pool
Caves Citadel of Spiders, Hole of Heroes
Challenge Mode stages The Final Trial, Twilight Garden
2-Player Battle stages None
Attacks Crushes Pikmin

The Beady Long Legs is an enemy in the Pikmin games. The only attack it has is stomping around, which it does more quickly when damaged, and its multiple feet crush any Pikmin they land on. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and Challenge Mode of both games in the series.

In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less health, slower movements, and different cries. It first appears as a boss in Pikmin, where it is found in The Forest Navel, protecting the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. In Pikmin 2, one appears on sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks Challenge Mode, one on sublevel 14 of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found in front of the landing site in the Perplexing Pool after day 30. Killing it here yields 20 small "1" pellets.

The Beady Long Legs does not appear in Pikmin 3, but there are two new Arachnorb bosses similar to it, the Shaggy Long Legs and Baldy Long Legs.

Notes

Olimar's voyage log

This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since Yellow Pikmin fly highest, they should be most effective against it.

Reel notes

Waxy secretions form this creature's distinctive armored shell.

Olimar's notes

Although this creature is commonly associated with spiders, it is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body section supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen.

Louie's notes

Poisonous. Consumption results in prolonged writhing and uncontrollable mirth.

How to kill

Pikmin

The player should have no more than 30 Pikmin (Yellows work best, as they are thrown higher), as a larger group can be hard to control and may cause a few deaths. When it has done 8 stomps (two with each leg), it will lean down. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower status.

The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, though in Pikmin 2 it can be made easier by using Purple Pikmin.

Captains

Even when petrified, its body is suspended too high for captains to reach.

Speedrunning

In Pikmin, the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use C / Paddown to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the group move trick. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time. [1]

Glitch

Main article: Glitches in Pikmin#Beady Long Legs escape.

In Pikmin, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).

In Pikmin 2, this is fixed. An enemy that has fallen into the abyss dies, and anything it might have been holding reappears above the ground near the place it fell.

Technical information

To do: Get the internal name for Pikmin.
Care to do so?

Pikmin technical information (?)
Internal name Unknown
HP 5000
Pikmin 2 technical information (?)
Internal name damagumo
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1300
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 400
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 180
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 75
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 25
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 60
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 200
fp33 マップとのあたりポリゴンの選定 Collision processing radius 200
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 5
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 10
ip03 振り払い打撃B Shake mode 2 – hit count 10
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 20
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 30
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 ベース係数 Unknown (base coefficient?) 3
fp02 上げ減速係数 Unknown -0.2
fp03 下げ加速係数 Unknown 0.5
fp04 最低減加速係数 Unknown -2
fp05 最高減加速係数 Unknown 10
fp06 足の振り上げ Unknown 120

Gallery

Trivia

File:Beta longlegs.jpg
The prototype Beady Long Legs.
  • The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.
  • When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in Pikmin. In Pikmin 2, the creature's body will start to flake away at low health.
  • In the Citadel of Spiders cave in Pikmin 2, a shadow of a spider web is displayed on the arena floor. This also applies to one of its appearances in Challenge Mode in Pikmin 2 and to the arena of the Raging Long Legs in the the Hole of Heroes.
  • It is unknown how Louie knows how to cook it, because in Pikmin 2, the Beady Long Legs falls apart very shortly after defeat.

References


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 6th May 2009 to 18th June 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.