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{{game icons|p=y|p2=y|p3=y|hp=y|pb=y|p4=y}}
{{otheruses|secrets in the games|other uses of egg|Egg (disambiguation)}}
{{spoiler}}
{{spoiler}}
This is a list of "easter eggs" and other interesting scenarios that can be made to happen, or happen of their own accord, in the [[Pikmin series]] of games.
'''Easter eggs''' are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not exactly qualify as Easter eggs. At times, references to other series are considered Easter eggs as well, but those are not presented on this page for the sake of organization, and are instead listed on the '''[[Reference]]''' article.


==Glitches==
==''Pikmin''==
{{main|:category:glitches|l1=Glitches category}}
===Fireworks===
{{redirects|Fireworks|the fireworks cone [[treasure]]|Boom Cone}}
When {{button|gc|padd|wii|2}} is held down, Olimar will [[lie down]] on the floor. Nearby Pikmin will then pick him up, and take him to one of the [[Onion]]s. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. It will rise into the air, and explode into a burst of light, similar to fireworks.{{cite youtube|H1f0LuJYJg8|showing the fireworks Easter egg}} Nothing else happens.


Glitches are oversights in the making of the game that lead to unexpected results. These can be beneficial, harmful or harmless to the player.
This feature was removed in ''[[Pikmin 2]]'', but the leaders can still lie down and be carried after obtaining the [[Napsack]]. It is possible to wake up while being beamed up, at which point Olimar will still hit the Onion, but no fireworks will come out.


===[[Pikmin (game)|Pikmin]]===
===Nintendo logo===
The game will play a small jingle to accompany the Nintendo logo. One of four jingles with varying levels of rarity<ref>Found by researching the function [Jac_SceneSetup] in USA v1.01. Logic starts at address 0x80019c58.</ref> can be heard:
*<b>96.118% chance</b> - A Pikmin pronouncing "Pikmin".
[[File:Pikmin Nintendo logo Pikmin.ogg]]
*<b>1.563% chance</b> - A Pikmin going "Yay!". Same sound as when a [[Yellow Pikmin]] discovers a [[bomb-rock]] or when a [[Blue Pikmin]] saves another Pikmin from drowning.
[[File:Pikmin Nintendo logo Whoo!.ogg]]
*<b>1.563% chance</b> - A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carry]] it, but gives up.
[[File:Pikmin Nintendo logo Sigh.ogg]]
*<b>0.759% chance</b> - A deep voice saying something indiscernible.
[[File:Pikmin Nintendo logo Japanese voice.ogg]]


====Alter Pikmin species====
Interestingly, while these jingles are [[Randomness|random]] in nature, they are actually decided directly from the console's real-time clock value, instead of using the game's usual {{w|random number generator}}.
This is a highly useful glitch that allows you to alter the type of Pikmin you have (convert reds to yellows, blues to reds, etc.) without using Candypop Buds. This glitch works in both Challenge mode and story mode. In order to do this glitch, have a [[Puffstool]] transform the Pikmin you want to alter into Toadmin, and then use the [[#Toadmin Helper Glitch|Toadmin Helper Glitch]] so that they can follow you. Now, take them back to the onions and go to the color onion you want to alter your Pikmin to. Stand under the light of that onion, and it will allow you to put your Toadmin into it, so do so. The Toadmin will crawl up the leg of the onion, and go inside like any other Pikmin. Call them back out, and they be the color Pikmin of that onion, even if they weren't that color before they became Toadmin.


====Beady Long Legs escape====
==''Pikmin 2''==
There is a rare and dangerous glitch that causes [[Beady Long Legs]] to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss bellow, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time). This glitch can basically happen with any boss that is fought in an arena.


If one wishes to attempt this glitch,the best place to do it without receiving any consequences is the final trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.
===Singing===
If the player's leader has Pikmin in his group, there is a high chance the Pikmin will sing or hum something. They will only do so if they are walking, meaning it can happen as the player walks around the area with their group of Pikmin, but it can also happen if the player is close to a wall and some Pikmin in the group are huddled up against the wall, constantly pushing each other in such a way that some are in the walking animation. It can also happen by having them [[swarm]].


====Cloning Pikmin====
* ''Ai no Uta'': If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: ''[[Ai no Uta]]''. This is not present in [[Pikmin 2 (Nintendo Switch)]]{{cite web|https://www.nintendo.com.au/games/nintendo-switch/pikmin-1-2|''Pikmin 1 + 2'' game page|the Nintendo Australian website|retrieved={{date|9|November|2023}}}}
Go to an area with a Swooping Snitch Bug and lure it to the landing site. Get any colour of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitch Bug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitch Bug will have two in his hands.
* Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's [[Music in Pikmin 2#Leitmotifs|leitmotif]], played on the title screen. This also happens in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
* Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song. Again, this also happens in Challenge Mode.


====Enemies That Fall Into the Unknown====
===Title screen secrets===
This is very similar to the way you can strategically kill enemies in ''[[Pikmin 2]]'', but is slightly entertaining to some, and there is only one species of enemy this is possible to do with, [[Shearwig]]s. Find some Shearwigs in [[The Forest Navel]] region, likely near the area where the [[Automatic Gear]] is. Lure some or all of them to the area along the edge of the world where you find the [[Libra]] and the [[Analog Computer]] near the area with fiery geysers. You can lure them into the small lake and they'll lose health, or you can punch them. When they have lost enough health, they begin to fly. Wait for a few seconds while they recover in the air, and if they do, they may fall into to the abyssal depths of the hole. They won't come back out, but they'll still respawn in their original habitat in a few days.
[[File:Pikmin 2 title screen bulborb.png|thumb|A Bulborb roaming around in the title screen.]]
On the [[title screen]], some buttons perform certain actions:


====Goolix out-of bounds glitch====
*{{button|gc|l|wii|+|switch|+|}}: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen.
If [[Goolix]] is near the right of the tree-stump arena and the yellow, brain-like nucleus is hit by a Blue Pikmin, that Pikmin, or the other Blues that are attacking the smaller, blue nucleus may be knocked into the out-of-bounds, forest like terrain. Many things can happen when this occurs, either the Pikmin will slide around (throwing Pikmin onto this ledge reveals that it's slippery, as the Pikmin will slide off) and then fall off the ledge and into the area with the Pearly Clamclamps or where the [[Main Engine]] was, or they slide too far for Olimar to call back (some will even continue sliding until they are off-screen and then will die). These Pikmin will be left behind unless you reset the day.
*{{button|gc|r|wii|-|switch|-|}}: same as L, but they spell out "Nintendo". Note that there are no [[White Pikmin]] or [[Purple Pikmin]] in this formation (identifiable by their pink flowers).
*{{button|gc|y|wii|2|switch|r|}}: spawns an [[Iridescent Flint Beetle]]. The Pikmin will chase after it, but nothing happens to it.
*{{button|gc|x|wii|1|switch|l|}}: spawns a [[Bulborb|Red Bulborb]]. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
*{{button|gc|cu|wii|padu}}: moves the Beetle/Bulborb forwards. It can't go over the borders of the screen.
*{{button|gc|clr|wii|padlr|}}: turns the Beetle/Bulborb left/right.
*{{button|gc|z|wii|z|switch|zl|}}: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.
*{{button|wii|1}} + {{button|wii|2}}: exclusively in the Japanese version of {{npcp2}}, holding these buttons down when [[attraction mode]] begins will force the game to pick the ''[[Tane no Uta]]'' attraction mode video.


====Pellet Posy glitch====
It is notable that the title Bulborb does not function quite how one does in-game, in that the Pikmin do not try to attack it at all, and that it can eat White Pikmin without being [[White_Pikmin#Venom and poison|poisoned]].
In the [[Forest of Hope]], go somewhere near the [[Nova Blaster]] on a random day when a Pellet Posy is inside a wall. Try to go between it to fly out of bounds. You can use this glitch to get the [[Radiation Canopy]], [[Geiger Counter]] and [[Sagittarius]]. When you throw a Pikmin at it, the screen will go black and you will be falling.


====Silent Bomb-Rock explosions====
===Ujadani===
If two or three of bomb-rocks go off at once, the area that the explosion covers will be larger and the explosion noise will be louder. If a really large amount of bomb-rocks (about 8 to 10 or more) goes off all at once, 1 of 2 things will happen. Either an extremely loud exploding noise will occur for about a split second and the explosion distance will be bigger than ever, or the explosion noise will not even occur.
{{main|Ujadani}}
The Ujadani are small insects that can only be found on specific [[day]]s in specific locations in the [[Wistful Wild]], making them a very rare encounter. They can be found on days 31, 61, and so on.


====Swimming Glitch====
===Totaka's song===
If a non-Blue Pikmin is planted by a [[Swooping Snitchbug]] in water, the Pikmin will continue to swim until Olimar walks onto land.
There are two known places where [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] can play in ''Pikmin 2''. The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like ''[[mario:Mario Paint|Mario Paint]]''.


====Weird Pellet====
# When in the [[Cave results menu|treasure tally screen]] of a [[cave]], if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting in this state for 3 minutes and 50 seconds, Totaka's song will start playing. A video of it can be found [https://www.youtube.com/watch?v=urhJZZs1Qd0 here]. It should be noted that this does not occur in the [[New Play Control! Pikmin 2|''New Play Control!'']] and [[Pikmin 2 (Nintendo Switch)|Nintendo Switch]] versions.
Sometimes, when the player's Pikmin are carrying a large [[pellet]] down a ledge, the pellet's sides will point up and the Pikmin carrying it will appear to be standing in mid-air while holding it. They'll bring it back to the Onion normally. Simply calling them back and ordering them to pick it up again will fix it. This happens with some parts such as the [[Libra]], [[Whimsical Radar]], and the [[Automatic Gear]].
# When the player is about to enter a sublevel in a cave, if the game cannot be [[Saved game|saved]], a screen will show up warning the player that it could not save, to the tone of some ambient bells. After waiting here for 3 minutes and 45 seconds, Totaka's song will start playing. A video can be seen [https://www.youtube.com/watch?v=6K5TOv_9-U0 here]. Because the [[New Play Control! Pikmin 2|Wii rerelease]] does not use memory cards and is always able to save the game, this Easter egg cannot be triggered in that version of ''Pikmin 2''.


===[[Pikmin 2]]===
{{clear}}


====Burning Pikmin Jump in a Hole====
==''Pikmin 3''==
On certain sublevels of certain caves, there is a fire geyser near the exit hole. If you do not destroy it and you have Pikmin that are not red, they will occasionally catch on fire during the jumping down the hole animation. They will be just fine when you enter the next sublevel, and nothing will happen to your Pikmin count. This also is possible with fire geysers near exit geysers.
===Hidden murals===
[[File:Tropical Wilds drawing bud.jpg|thumb|An example of one of the hidden murals.]]
{{main|Hidden mural}}
In certain {{p3}} areas, one can find small, well hidden murals that portray [[Pikmin family|Pikmin]]. There are ones that show just a Pikmin by itself, and others that show Pikmin near their specialty, such as [[Red Pikmin]] near fire, or [[Rock Pikmin]] breaking a [[crystal nodule]]. Though in ''Pikmin 3'' they are merely Easter eggs, in {{p3d}} they are acknowledged in-game, and [[KopPad#Camera|photos]] of them are required for some [[badge (Pikmin 3 Deluxe)|badge]]s.


====Dead Pikmin?====
===Koppaite text===
In all the metallic caves like Subterranean complex, it is possible for your Pikmin to fall off the stage. Sometimes when in, the Pikmin don't die and other times they can. It's just best to avoid the dead zone spots.
{{main|Koppaite text}}
Scattered throughout the game are several instances of text written in a language that can only be assumed to be [[Koppai]]te. These messages are written in English, and their purpose varies, but are kept a secret to most players, since they are impossible to decode unless the player knows the cypher. Each character in the Koppaite language actually matches up with one or two Latin letters, which is what makes decoding possible.


====Double Sprays====
===Singing===
Whenever a [[spray]] pops out of an [[egg]] or a frozen enemy this is a glitch to get two sprays instead of just one. Simply have the second captain run into the spray then he'll start to drink it. While he is drinking it take the other captain and touch the spray to start drinking it this will get you two sprays.
In some circumstances, the leaders or Pikmin can sing or hum a small theme:
*If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing the [[Music in Pikmin 3#Leitmotifs|motif]] often played throughout the game, such as when landing in a new [[area]]. The lyrics consist entirely of the word "[[Koppai]]".
*If the leaders have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the [[Music in Pikmin 3#Main menu|theme song]]. This is directly referred to by Olimar in [[Olimar's Log Vol. 2 (Exploration Notes)#10. The Pikmin's song|one of his additional logs]] in {{p3d}}.
*If the leaders have only Red Pikmin, Yellow Pikmin, and Blue Pikmin in a squad with at least 50 Pikmin total, and are walking, the Pikmin will start to sing the [[Music in Pikmin#Pikmin|main motif from ''Pikmin'']].This also works with a group of at least 50 Rock Pikmin or 50 Winged Pikmin.
*If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord.
*If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the [[Music in Pikmin 3#Areas|area music]].


====Floating Cherry====
==''Pikmin 4''==
Go into 2-Player mode. Have a Pikmin grab a cherry near a dead enemy's carcass. The Pikmin will grab the cherry and start to take it right through the carcass. The Pikmin will get stuck in front of the carcass, walking endlessly until the cherry enters the Onion. Meanwhile, the Cherry will continue to move without any Pikmin carrying it.


====Instant Pikmin Extinction====
===Singing===
This can be performed in any [[cave]] in the game, except two-player caves. It's simply done by pressing X and A together at the right time. Keep in mind that you need to press X instantly before A, next to any random cave you please. The cave chart will say you have all of your Pikmin, but make sure your Pikmin are [[idle]]. Press yes and Olimar, Louie, or the President will go in the cave with no Pikmin. During the landing scene, they will fall on the ground and have a ring of smoke around them. After that, the game will announce a Pikmin extinction. In the treasure chart it will say no Pikmin had died, and saving won't harm the player in any way. (S)He will come back to the surface and find all Pikmin in his/her onions/ship.
If the player remains in motion for 10 to 20 seconds with at least 20 Pikmin in their squad, the Pikmin will begin singing one of several songs, seemingly chosen at random. Five songs are based off of past themes in the ''Pikmin'' series, while one is completely original.
*[[Music in Pikmin 2#Awakening Wood|Awakening Wood]]{{Cite youtube|XXI2YSjzZB0|of Pikmin singing the Awakening Wood theme}}
*[[Music in Pikmin 2#Waterwraith|Waterwraith attacks]]{{Cite youtube|4MobFMWGJtk|of Pikmin singing the Waterwraith chase theme}}
*[[Music in Pikmin 3#Garden of Hope|Garden of Hope]]{{Cite youtube|V5ET3eEKtEo|of Pikmin singing the Garden of Hope theme}}
*[[Music in Pikmin 2#Menus|''Pikmin 2'''s title theme]]{{Cite youtube|gJuzaO_S2ww|of Pikmin singing the ''Pikmin 2'' title theme (around 2:00)}}
*[[Music in Pikmin 4|Leafy Showdown]]{{Cite youtube|gJuzaO_S2ww|of Pikmin singing the theme for Leafy Showdown (around 2:20)}}
*An original song, which has a much longer version used in promotional material.{{Cite web|https://twitter.com/Nintendo/status/1727137150582620449|Tweet by Nintendo of Japan|Twitter|published={{date|21|November|2023}}|retrieved={{date|21|November|2023}}|rname=nintendo_tweet}}


==== Invisible Captain ====
==See also==
If one of your captains die in any sublevel in a cave, then his body is invisible but he is still there. Wollywogs are most preferable for this. The active captain must attack it where the invisible captain is. When it leaps in the air after being hit enough times, the invisible captain will be hit showing his body suit being damaged. Of course, try to yield after attacking and do not save after your done a sublevel.
*[[Reference]]
 
*[[Glitches]]
====Jumping While Laying Down====
*[[Unused content]]
If one of your captains is knocked over by an enemy just as you are going in a hole, he will jump while lying down. This will not work if he lies down by himself.
*[[:Category:Secrets]] &ndash; category about general secrets, including minor ones
 
====Leave boundaries====
If you are in a [[sublevel]] that looks like an outside area (such as Sublevel 2 of the [[Snagret Hole]] or the [[Brawl Yard]]), have an enemy push you close to the boundary. If done right, you will be flung to the outside of the walls and can explore the outside. If you go far enough away from the main part of the level, you will hit a massive wall with blurry images of trees and foliage painted on it, or in other cases an invisible barrier.
 
====Make captains fall into the abyss====
In caves like the [[Snagret Hole]], there are solid walls. Behind these walls you see nothing but black. If a [[Bumbling Snitchbug]] grabs one of the captains, there is a chance that they will drop them into the void the walls are blocking out. If you fall in, you will magically reappear at the [[Research Pod]]. 
Also, if you use the [[Napsack]] ability to make a captain fall asleep, a [[dweevil]] (excluding titan and volatile dweevils) may pick you up as an item. If this happens, there is a chance it could walk off an edge and take you with it. For more info, go here: [[Frozen Captain glitch]].
 
====Struggling Waterwraith====
In the Area Selection screen, press the L or R buttons and view the Piklopedia. Go to the archive of the [[Waterwraith]], if you have it unlocked. Right when you open it, immediately press or repeatedly press the "Z" button to petrify it. The rollers will become petrified, and then the Waterwraith's body. The rollers will break free first. When they do, immediately re-petrify them. The Waterwraith will then break free, and appear to have a very difficult time trying to lift its petrified boulders. This can easily be repeated indefinitely as long as you keep the rollers and the Waterwraith petrified at the right times.
 
==== Treasure in the Background ====
Whenever a treasure is evaluated sometimes a miniature of the treasure can be seen in the top right in the background. Though this glitch will not always occur it can be a little interesting.
 
====Visible seeds and Magic Growth====
In [[2-Player Mode]], if the [[Onion]] is on a ledge and if a [[Swooping Snitchbug]] throws a Pikmin at the very edge of the ledge, the Pikmin seed underground will be visible (it looks like it does when it pops out, only with a longer stem). If you try to pull it out, the bottom will "magically" form a Pikmin body, and the Pikmin will fall off of the ledge.
 
==== Weird Waterwraith ====
If your on the 5th sublevel and you've destroyed the waterwraith's rollers, if you repeatedly switch between captains when they are far away from each other, the Waterwraith will freeze and still be moving like it can't walk but it still moves around.
 
==Easter Eggs==
Easter Eggs are specially hidden secrets that have been put on purpose. Normally, these do not affect gameplay and are just for entertainment. This section will also include smaller secrets that do not qualify as Easter Eggs.
 
===[[Pikmin (game)|Pikmin]]===
 
====Fireworks====
A commonly recognized bonus. Simply hold down on the D-pad (or 2 if you have [[New Play Control! Pikmin|New Play Control!]]). The Pikmin will pick you up, and take you to one of the [[Onion]]s. When you are put in, you will hit the bottom of the Onion, and a light will appear from the large flower on the ship. It will rise into the air, and explode into a burst of light, similar to fireworks. Nothing else happens. This was removed in ''[[Pikmin 2]]'', but you can still allow Pikmin to carry you.
 
====Nintendo Logo====
Every time the game is turned on, the word "Nintendo" will appear on a completely black screen, and a Pikmin will be heard saying "Pikmin!". However, the Pikmin can make different sounds, like "Whoo!" or a sigh. The cause for this is unknown, but it seems to happen randomly, despite being rumored that it changes according to the buttons pressed.
 
===[[Pikmin 2]]===
 
====Pikmin Theme Song====
Once you uncover all five colors of Pikmin, take out 20 of each color (you may walk around, just don't make the Pikmin idle/work). The Pikmin will sing (or hum) the theme song that was used in the Japanese commercials for the first game, [[Pikmin (game)|Pikmin]], ''[[Ai No Uta]]''. This song became very popular in Japan, and was released as a single. It even outsold the game for a while. You can also listen to the song in ''[[Super Smash Bros. Brawl]]''.
 
====Play with the Title Screen====
A fairly obvious Easter Egg. At the Title Screen, the following can be done:
 
*Press the L button to make the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out.
*Press the R button to make the Pikmin forming the title disperse and reform to spell out "Nintendo". This is possible even if it already says "Nintendo". Note that there are no [[White Pikmin]] or [[Purple Pikmin]] in this formation (identifiable by their pink flowers).
*Press and hold the Y button to make an [[Iridescent Flint Beetle]] appear on the screen. The Pikmin will chase after it, but nothing happens to it. If you press R or L, it will leave with the Pikmin. If you tilt the C-stick in any direction, you can control it. Tilt left and right (not clockwise and counterclockwise) to turn, and push forward to move straight. (Backwards movement is impossible.) You can only go as far as the border of the screen.
*Press the X button, and a [[Red Bulborb]] will appear on the screen. It will make the Pikmin on the screen run around in a panic. The Bulborb will attempt to make two bites and then go away, whether or not it misses with its attacks. You can control it if you tilt the C-stick. Control it the same way as you would the Iridescent Flint Beetle. Press the Z button to make it eat the Pikmin: you can bite as many times as you want when controlling it. Note that any Pikmin eaten will not reappear until the Title Screen is refreshed.
 
====Totaka's song====
Enter a cave you have not completed yet. Then, collect all the treasure to complete it. Next, wait on the treasure salvaged screen for exactly 3 minutes, 50 seconds, and you will hear Totaka's song. This song has been hidden in many Nintendo games ever since it was found in the SNES game, [[Cameos|Mario Paint]].
 
==Fun stuff==
This section will cover some miscellaneous things that can be done.
 
===[[Pikmin]]===
 
====Area selection shenanigans====
When on the area select screen, if the player switches area with a certain timing, the ship will go in circles or make crazy paths in order to catch up to the cursor. Additionally, if the player enters an area accidentally, even after the confirmation, (s)he can still press '''B''' to cancel.
 
===[[Pikmin 2]]===
 
====Enemies that fall into the unknown====
In some caves, there may be a level with a metallic layout. When fighting enemies you can lure them to fall into the void around the sublevel. This also works with [[Shearwig]]s in [[2-Player Mode]]. It can be useful for getting rid of some enemies. This trick can work with [[Swooping Snitchbug]]s, [[Careening Dirigibug]]s, [[Withering Blowhog]]s, [[Red Bulborb]]s, [[Munge Dweevil]]s, [[Gatling Groink]]s, [[Fiery Dweevil]]s, [[Spotty Bulbear]]s, [[Fiery Bulblax]]es, and Shearwigs. It can also be achieved by throwing a Purple Pikmin onto an airborne enemy that is floating above the void, both of which will fall does if correctly timed. This works in Sublevels 2, 6, & 7 in the [[Subterranean Complex]] and Sublevels 3 & 5 in the [[Dream Den]]. For Shearwigs, you'll need to dig up a marble in 2-Player Mode in [[Hostile Territory]] or the [[Rusty Gulch]]. If an enemy containing a treasure happens to fall down into an abyss, the treasure will magically reappear in midair a few seconds later. This is obviously to allow the treasure to be collected regardless (as opposed to the [[Pikmin Specials#Lost Libra|Libra glitch]] in Pikmin 1).Also,if a dweevil falls while it is holding a treasure,the dweevil will die and the treasure will reappear in its usual spot!
 
====Flying to nowhere====
On the Area Select screen, moving the ship back and forth between two adjacent areas (e.g. [[Wistful Wild]] and [[Awakening Wood]]; [[Perplexing Pool]] and the [[Valley of Repose]]) will cause the ship to go off-screen. Switching between the Awakening Woods and the Valley of Repose will often make it go off the the bottom, then shoot back up to the top.
 
====Half activated Volatile Dweevil====
Start up the Piklopedia. Then go to the [[Volatile Dweevil]] archive. First [[petrify]] it, then wait. Right before the second you think it will break free, petrify it as quick as you can. If you do it correctly, which can be pretty hard, only the [[bomb-rock]] on the Dweevil's back should be turned into stone. You can throw [[Pikpik carrot]]s at it, and if they hit it, it will wake up, but the bomb rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb rock will activate. The bomb rock may even explode and kill the petrified Dweevil!


====Invincible Cannon Beetle====
==References==
Activate the Piklopedia. Select the archive for the [[Decorated Cannon Beetle]]. Throw [[Pikpik carrot]]s at the Beetle, making sure that they land in front and to the side of it. The Beetle will then spit out a rock, which will roll around to hit the Beetle if you have done it correctly. When the rock crashes on the Beetle, the Beetle doesn't die, no matter how many times you do this.
{{refs}}
 
====Pushy Flitterbies====
Once you have seen at least one Red Bulborb, Orange Bulborb, and Flitterby ([[Unmarked Spectralid]]), you can see this interesting sight. Once you open up the Piklopedia, go to either the red or orange Bulborb log. You should see the Flitterbies hovering around the Bulborb's bodies. Sometimes they may (surprisingly) shove the Bulborbs around, and even bump them a good distance away without waking them!
 
====The Terrors of the Night====
Begin by ending a day in either [[Wistful Wild]] or [[Valley of Repose]]. If a [[Gatling Groink]] appears it will fire mortars at your ship. If there is an enemy near your ship when it lifts off, the mortars may kill the enemy. An [[Armored Cannon Beetle Larva]] or [[Decorated Cannon Beetle]] may harm the enemies surrounding the landing site with a boulder. Also, if you end a day in either [[Awakening Wood]] or [[Wistful Wild]] and a [[Dwarf Red Bulborb]] and a [[Yellow Wollywog]] appear, it is possible that, if the Bulborb and the Wollywog are attacking [[The Ship]] at the same time, as the Bulborb runs into the ship, the Wollywog might crush it as it (the Wollywog) lands from jumping. It is, of course, not possible to retrieve the carcasses of enemies that die at this time. This can also be done with [[White Pikmin]]: take out as many White Pikmin as available and end the day; all creatures that eat will most likely be killed, as not many can withstand so much poison. However, it is not recommended to save that day.
 
==See also==
*[[:Category:Glitches]]


[[Category:Glitches]]
[[Category:Pikmin]]
[[Category:Real world]]
[[Category:Secrets]]
[[Category:Lists]]

Latest revision as of 23:31, March 4, 2024

This article is about secrets in the games. For other uses of egg, see Egg (disambiguation).

Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not exactly qualify as Easter eggs. At times, references to other series are considered Easter eggs as well, but those are not presented on this page for the sake of organization, and are instead listed on the Reference article.

Pikmin[edit]

Fireworks[edit]

"Fireworks" redirects here. For the fireworks cone treasure, see Boom Cone.

When GCN Dpaddown.png / Wiimote 2.png is held down, Olimar will lie down on the floor. Nearby Pikmin will then pick him up, and take him to one of the Onions. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. It will rise into the air, and explode into a burst of light, similar to fireworks.[1] Nothing else happens.

This feature was removed in Pikmin 2, but the leaders can still lie down and be carried after obtaining the Napsack. It is possible to wake up while being beamed up, at which point Olimar will still hit the Onion, but no fireworks will come out.

[edit]

The game will play a small jingle to accompany the Nintendo logo. One of four jingles with varying levels of rarity[2] can be heard:

  • 96.118% chance - A Pikmin pronouncing "Pikmin".

  • 1.563% chance - A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to carry it, but gives up.

  • 0.759% chance - A deep voice saying something indiscernible.

Interestingly, while these jingles are random in nature, they are actually decided directly from the console's real-time clock value, instead of using the game's usual random number generator.

Pikmin 2[edit]

Singing[edit]

If the player's leader has Pikmin in his group, there is a high chance the Pikmin will sing or hum something. They will only do so if they are walking, meaning it can happen as the player walks around the area with their group of Pikmin, but it can also happen if the player is close to a wall and some Pikmin in the group are huddled up against the wall, constantly pushing each other in such a way that some are in the walking animation. It can also happen by having them swarm.

  • Ai no Uta: If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: Ai no Uta. This is not present in Pikmin 2 (Nintendo Switch)[3]
  • Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's leitmotif, played on the title screen. This also happens in Challenge Mode.
  • Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song. Again, this also happens in Challenge Mode.

Title screen secrets[edit]

A Bulborb roaming around in the title screen.

On the title screen, some buttons perform certain actions:

  • GCN L.png / Wiimote Plus.png / Custom-made icon for the + Button on the Nintendo Switch.: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen.
  • GCN R.png / Wiimote Minus.png / Custom-made icon for the - Button on the Nintendo Switch.: same as L, but they spell out "Nintendo". Note that there are no White Pikmin or Purple Pikmin in this formation (identifiable by their pink flowers).
  • GCN Y.png / Wiimote 2.png / Icon for the R button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.: spawns an Iridescent Flint Beetle. The Pikmin will chase after it, but nothing happens to it.
  • GCN X.png / Wiimote 1.png / Icon for the L button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.: spawns a Red Bulborb. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
  • GCN Cup.png / Wiimote Dpad up.png: moves the Beetle/Bulborb forwards. It can't go over the borders of the screen.
  • GCN Cleftright.png / Wiimote Dpad leftright.png: turns the Beetle/Bulborb left/right.
  • GCN Z.png / Nunchuk Z.png / Icon for the ZL Button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0.: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.
  • Wiimote 1.png + Wiimote 2.png: exclusively in the Japanese version of New Play Control! Pikmin 2, holding these buttons down when attraction mode begins will force the game to pick the Tane no Uta attraction mode video.

It is notable that the title Bulborb does not function quite how one does in-game, in that the Pikmin do not try to attack it at all, and that it can eat White Pikmin without being poisoned.

Ujadani[edit]

Main article: Ujadani.

The Ujadani are small insects that can only be found on specific days in specific locations in the Wistful Wild, making them a very rare encounter. They can be found on days 31, 61, and so on.

Totaka's song[edit]

There are two known places where Totaka's song can play in Pikmin 2. The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like Mario Paint.

  1. When in the treasure tally screen of a cave, if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting in this state for 3 minutes and 50 seconds, Totaka's song will start playing. A video of it can be found here. It should be noted that this does not occur in the New Play Control! and Nintendo Switch versions.
  2. When the player is about to enter a sublevel in a cave, if the game cannot be saved, a screen will show up warning the player that it could not save, to the tone of some ambient bells. After waiting here for 3 minutes and 45 seconds, Totaka's song will start playing. A video can be seen here. Because the Wii rerelease does not use memory cards and is always able to save the game, this Easter egg cannot be triggered in that version of Pikmin 2.

Pikmin 3[edit]

Hidden murals[edit]

An example of one of the hidden murals.
Main article: Hidden mural.

In certain Pikmin 3 areas, one can find small, well hidden murals that portray Pikmin. There are ones that show just a Pikmin by itself, and others that show Pikmin near their specialty, such as Red Pikmin near fire, or Rock Pikmin breaking a crystal nodule. Though in Pikmin 3 they are merely Easter eggs, in Pikmin 3 Deluxe they are acknowledged in-game, and photos of them are required for some badges.

Koppaite text[edit]

Main article: Koppaite text.

Scattered throughout the game are several instances of text written in a language that can only be assumed to be Koppaite. These messages are written in English, and their purpose varies, but are kept a secret to most players, since they are impossible to decode unless the player knows the cypher. Each character in the Koppaite language actually matches up with one or two Latin letters, which is what makes decoding possible.

Singing[edit]

In some circumstances, the leaders or Pikmin can sing or hum a small theme:

  • If Alph, Brittany, and Charlie are walking together with no Pikmin, they will begin to sing the motif often played throughout the game, such as when landing in a new area. The lyrics consist entirely of the word "Koppai".
  • If the leaders have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the theme song. This is directly referred to by Olimar in one of his additional logs in Pikmin 3 Deluxe.
  • If the leaders have only Red Pikmin, Yellow Pikmin, and Blue Pikmin in a squad with at least 50 Pikmin total, and are walking, the Pikmin will start to sing the main motif from Pikmin.This also works with a group of at least 50 Rock Pikmin or 50 Winged Pikmin.
  • If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord.
  • If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the area music.

Pikmin 4[edit]

Singing[edit]

If the player remains in motion for 10 to 20 seconds with at least 20 Pikmin in their squad, the Pikmin will begin singing one of several songs, seemingly chosen at random. Five songs are based off of past themes in the Pikmin series, while one is completely original.

See also[edit]

References[edit]

  1. ^ YouTube video showing the fireworks Easter egg
  2. ^ Found by researching the function [Jac_SceneSetup] in USA v1.01. Logic starts at address 0x80019c58.
  3. ^ Pikmin 1 + 2 game page on the Nintendo Australian website, retrieved on November 9th, 2023
  4. ^ YouTube video of Pikmin singing the Awakening Wood theme
  5. ^ YouTube video of Pikmin singing the Waterwraith chase theme
  6. ^ YouTube video of Pikmin singing the Garden of Hope theme
  7. ^ YouTube video of Pikmin singing the Pikmin 2 title theme (around 2:00)
  8. ^ YouTube video of Pikmin singing the theme for Leafy Showdown (around 2:20)
  9. ^ Tweet by Nintendo of Japan on Twitter, published on November 21st, 2023, retrieved on November 21st, 2023