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The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance. This is due to the fact that the music is programmed to change dynamically according to what's happening at the moment. Each area has its own theme, and if a player approaches an enemy, for instance, the game adds tracks of intense percussion to reflect the ongoing battle. In addition, most [[cutscenes]] have their own score, and all menus besides the in-game pause menu have unique themes.
The '''music''' in the [[Pikmin series]] accompanies every part of the games, from ambient music during gameplay and menus to pre-rendered cutscene scores to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on [[PNF-404]] and beyond. Most notably, the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, in all games, combating an [[enemy]] will bring a new intense percussion track into the mix, and the passage of [[Day#Sunset|sunset]] thins the music down to a quiet, peaceful rendition. Bosses in the game have their own themes, and [[Canon|non-canonical]] game modes (such as [[Challenge Mode (Pikmin)|Challenge Mode]] or [[Bingo Battle]]) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements.


In ''[[Pikmin (game)|Pikmin]]'', when confronted with the [[Beady Long Legs]] or the [[Emperor Bulblax]], the game will change to play their corresponding unique theme, while all other [[Enemy#Boss|bosses]] do not make the song change. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', however, almost all bosses use the common boss theme. In ''Pikmin 3'', mini-bosses have their own theme.
The soundtracks for ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' were composed by Hajime Wakai, with help from Kazumi Totaka. ''[[Pikmin 3]]'''s soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds.


Music in caves is often minimalistic and appears to be chosen according to the difficulty and kind of [[hazard]]s and [[Enemy|beasts]] that await the [[Pikmin family|Pikmin]] and [[leader]]s. In [[rest sublevel]]s, an unique soft melody plays. When [[The Key]] has been delivered in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]], a rather weird theme plays for the rest of the sublevel.
==''Pikmin''==
{{see|Music (Pikmin)|t1=Music (''Pikmin'')}}
''[[Pikmin (game)|Pikmin]]'' has a soundtrack that generally reflects the small scale of the Pikmin and grows in texture and variation as more [[Ship part|parts]] of the [[S.S. Dolphin]] are recovered. Enemies and sunset can bring about dynamic changes, but the music is often meant mainly to score the natural scenery of the [[areas]] with an array of natural instruments. Contrastingly, themes about [[Captain Olimar]] and his ship are generally synthesized, to suggest their alien nature. ''Pikmin'' has the most melodically-driven soundtrack of the series, but few of its melodies or gestures become motivic.


The composer of the music for ''Pikmin'' and ''Pikmin 2'' is mainly Hajime Wakai, though other artists such as Kazumi Totaka have also contributed. ''Pikmin 3'''s soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai.
==''Pikmin 2''==
{{see|Music (Pikmin 2)|t1=Music (''Pikmin 2'')}}
''[[Pikmin 2]]'' has perhaps the most varied soundtrack of all the games, thanks to its [[cave]]s. Cave themes are the first and only instance of [[Randomization|randomly]] structured music in the series, and ''Pikmin 2'' has [[Music (Pikmin 2)#Caves|25 different themes]] with which to score each [[sublevel]]. This game also introduces in-game cutscenes, which have eclectic pre-rendered scores; and new complements to the music, triggered by conditions such as carrying [[treasure]] or playing as a particular [[leader]]. The music is generally more ambient in this game, but introduced in the cutscenes are new [[Music (Pikmin 2)#Leitmotifs|leitmotifs]] that become very popular in this game and the next.


==''Pikmin 3''==
==''Pikmin 3''==
{{clean|I didn't merge this, because I'm still really early into ''Pikmin 3''. <small>— '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:24, 8 September 2014 (EDT)</small>}}
{{see|Music (Pikmin 3)|t1=Music (''Pikmin 3'')}}
''Pikmin 3'''s music goes for having a more natural, simple, but atmospheric affect rather than having melodically strong tunes.
''[[Pikmin 3]]'''s soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from ''Pikmin 2'' give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. ''Pikmin 3'' has the most advanced sound technology of the three games, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of ''Pikmin 2'' themes, giving the game itself a more modernized mood while establishing its reference point in the series.


Every area in ''Pikmin 3'' has a total of 6 music variations: Morning, Morning Work, Work, Afternoon, Evening, and Weather. The "Weather" variation is shared by all the regions except the [[Formidable Oak]] and the [[Distant Tundra]], which have their own unique themes when Weather is active. All cave areas share the same soundtrack.
==Music outside the main games==
 
===Promotional material===
Unlike in the past two games,''''' '''Pikmin 3'' does not have an extra variant of each song that changes when an enemy is nearby. Instead, a continuous tampani and cowbell beat is overlayed with the normal music to signify enemies in the vicinity.''' '''''Pikmin 3'' does, however, have unique music variants for when Pikmin are preforming tasks such are building bridges or carrying spoils.
[[Strawberry Flower]] released a Pikmin-themed song, ''[[Ai No Uta]]'', along with the release of ''Pikmin'' (which sold more copies than the game itself), and later a number of other ''Pikmin''-themed singles and albums. The ''Pikmin'' OST is called ''[[Pikmin Worlds]]''. For the advertising of ''Pikmin 2'', another song, ''[[Tane no Uta]]'', was used. In most trailers for ''Pikmin 3'', the game's own [[Music (Pikmin 3)#Mission Mode (Levels 1-10)|Mission Mode theme]] was used.
 
All bosses share the same theme except for the [[Vehemoth Phosbat]] and the [[Plasm Wraith]], which both have unique themes. All mini-bosses share a remixed version of ''Pikmin 2'''s boss theme.
 
For every official trailer of the game, [[Mission Mode]]'s main theme was used.


==Variations==
===''Pikmin Adventure''===
{{ToDo|Can someone more musically-inclined fix some of the terms used here? Also, check if the Burgeoning Spiderwort variation, the obstacle variation, and the treasure carrying variation are mutually exclusive.}}
{{see|Music (Pikmin Adventure)|t1=Music (''Pikmin Adventure'')}}
 
In the Wii U game ''[[Nintendo Land]]'', a ''Pikmin''-themed attraction called ''[[Pikmin Adventure]]'' features several re-orchestration of themes from the first two games, as well as new compositions inspired by those. While the structures of these derivative compositions are quite true to the originals, their instrumentation is much more frivolous, reflecting the friendly, lighthearted mood of ''Nintendo Land''.
In all games, the most variating pieces of music are the [[area]] themes. When [[Day#Sunset|night]] is starting, the music changes to a calmer remix of the default theme; this is the most recognizable change in area themes. The other notable variation happens when the player is near an [[Piklopedia|enemy]]. The default theme gains the addition of more bass instruments, mostly drums, and slightly increases in volume in order to add some more action to the music. This change can be used by the player to detect enemies in the vicinity.
 
In ''Pikmin'', the only other variation comes in the form of a rise in tempo in [[Challenge Mode (Pikmin)|Challenge Mode]]. ''Pikmin 2'' introduced several more variations to the overworld area and cave themes:
*When the player is near an enemy, only one bass instrument is added to the theme. The full "enemy" variation mentioned above occurs when the enemy is being battled against.
*When near a [[Burgeoning Spiderwort]], some slow strings can be heard in the background. Because there are no Burgeoning Spiderworts in caves or in the [[Valley of Repose]], this variation cannot be heard in such places, and it's currently unknown if such variations were even composed for those themes.
*When Pikmin are working on an obstacle, such as a [[bridge]] or a [[gate]], near the player, the theme gains some timpani and some trumpets.
*When carrying a [[treasure]] near the current leader, a generally high-pitched wind instrument like a flute is added, in order to add cheerfulness to the song.
*When playing as [[Louie]] or [[The President]], the metric modulation will often change to a more swung style. With Olimar, the time signature is in 4/4 or 3/4, but with the alternate leader, it's 6/8 or 9/8.
*When the current [[leader]]'s [[HP]] is below half, the song is slowed down to 70%.
*When the current leader gets hit, the audio becomes garbled momentarily.
*If so many Pikmin are massacred in an event that at the end, only 9 or less remain, the main instrument will not play some of its notes. This can happen even if the initial amount was 10, but does not happen at all in [[cave]]s.
 
In light of this information, it can be concluded that, theoretically, there is a total of 512 versions for the overworld area themes in ''Pikmin 2'': (normal + night) &times; (near enemy + battling enemy) &times; Burgeoning Spiderwort &times; obstacle &times; treasure &times; Louie &times; low HP &times; garbled &times; Pikmin massacre.
 
==''Pikmin 2'' boss theme==
There is a "general" boss theme in ''[[Pikmin 2]]'', that's used when battling against bosses. The exceptions are:
*The [[Giant Breadbug]], that has no boss theme, though the [[sublevel]] it's found on has a unique theme.
*The [[Waterwraith]], which has its own, non-dynamic theme, although it does change to a secondary theme upon reaching the second phase of the fight.
*The [[Titan Dweevil]] has its own theme.
 
For all other bosses, the theme is comprised of several sub-themes, that change dynamically according to some of the boss' actions:
*There is a main introduction theme, that plays when a boss appears.
*Most of the time, when the boss is not performing its main attack, the theme is the default boss battle theme.
*When the boss is getting ready to attack, a tense preparation theme plays, with the most emphasis given on the strings.
*When performing a long attack, the theme changes to a more ''bellicoso'' composition in which the French horns and the brasses play alternately, at a fast pace.
*When performing a short attack, one of four themes plays. These are picked in order each time the corresponding attack is used. These themes sound similar to the long attack theme, but each part is composed to sound appropriate individually.
*When performing a special move that's not necessarily an attack, a theme that increases in tone plays.
*When the boss dies, a climatic finale theme plays. The Waterwraith has a variation of this theme, that breaks halfway through and serves as the introduction to the theme for the second phase of the battle.
 
All bosses that use the this theme have the introduction play when they appear, the default theme play when not specified otherwise, and the climatic finale play when they die. If there are multiple bosses on a single floor, such as the [[Burrowing Snagret]]s in the [[Snagret Hole]], the climactic finale will play only when all bosses are killed. As for the remaining themes, those only play during certain actions of certain bosses. The following table pinpoints when each theme plays for each boss:
{| class="wikitable"
! !! Attack preparation !! Long attack !! Short attack !! Special move
|-
! [[Empress Bulblax]]
| Shaking Pikmin off || Rolling || ||
|-
! [[Burrowing Snagret|Burrowing]] / [[Pileated Snagret]]
| || || Unearthing || Burrowing
|-
! [[Beady Long Legs]]
| || || || Shaking Pikmin off
|-
! [[Emperor Bulblax]]
| || || Tongue swipe || Jumping
|-
! [[Man-at-Legs]]
| || Firing || || Shaking Pikmin off
|-
! [[Ranging Bloyster]]
| || || Mouthpart attack || Shaking Pikmin off
|-
! [[Segmented Crawbster]]
| || Rolling || || Swipe
|-
! [[Raging Long Legs]]
| Shaking Pikmin off || Stomping || ||
|}
 
===Waterwraith's theme===
The [[Waterwraith]] has a unique theme, one that's more focused on strings and brass, reflecting the creature's otherworldly nature. This theme plays on [[Submerged Castle]] floors 1-4.
 
The main part of the normal boss theme plays on the final floor. When the boss' rollers are destroyed, a fanfare similar to the main boss defeat fanfare plays, except that halfway through, it changes into a warped version of the main boss theme. This version continues during the section of the fight in which the creature is harmless and without its rollers.
 
Whenever it swipes Pikmin away, the "special move" theme plays, and will become warped along with the main part. Finally, when defeated, the main boss defeat fanfare plays.
 
===Titan Dweevil's theme===
Much like the main boss theme, the Titan Dweevil theme is quite dynamic, and changes depending on the stages of the battle, and the creature's attacks.
 
*There are five main battle themes. When a [[treasure]] is detached from the creature's body, the next theme is used from there on out. These are only used when the boss is not attacking.
**The first theme (all treasures still attached) is consisted mostly of brasses, strings and a few drums.
**The second theme (one treasure detached) adds an organ and a marimba.
**The third theme (two treasures detached) removes the organ and marimba and adds a honky tonk and a harp.
**The fourth theme (three treasure detached) reuses the marimba, honky tonk and harp, and adds basses, a tom and a calliope.
**The fifth and final theme (only [[King of Bugs|Louie]] remaining) is mostly focused on the French horns, the bass and the strings, and is all-around slightly less aggressive.
*When the creature is preparing to attack, a tense theme plays, that increases in tone, and is consisted of a marimba and several brasses and strings.
*When the [[Flare Cannon]] is being used, a theme consisted mostly of brasses and strings playing in two long tones.
*When the [[Shock Therapist]] is being used, a rather melancholic theme plays, featuring the organ and some French horns.
*When the [[Monster Pump]] is being used, a theme plays that's mostly recognized by its zigzagging harp.
*When the [[Comedy Bomb]] is being used, a theme with the organ and a bass play, with the main strings and the bass increasing in tone gradually.
*When the boss is defeated, the strings quickly play a high-pitched note that's held for a couple of seconds.
 
==2-Player Battle==
{{todo|Find out what causes extra drums to be added to the theme.}}
All levels in [[2-Player Battle]] use the same theme. This song only varies in certain situations.
*When a Red Pikmin is carrying a [[Cupid's Grenade]], a tuba or clarinet is introduced.
*When a Blue Pikmin is carrying a Cupid's Grenade, some string intrument is introduced.
*When Olimar is one yellow marble away from winning, the Pikmin will chant "''O-ri-ma!''" in time with the music.
*When Louie is one yellow marble away from winning, the Pikmin will chant "''Ru-i!''" in time with the music.
 
==Music outside the main games==
[[Strawberry Flower]] released a Pikmin-themed song, ''[[Ai No Uta]]'', along with the release of ''Pikmin'', and later a number of other ''Pikmin''-themed singles and albums. The ''Pikmin'' OST is called ''[[Pikmin Worlds]]''. For the advertising of ''Pikmin 2'', another song, ''[[Tane no Uta]]'', was used.


===Super Smash Bros. series===
In the stage that represents the ''Pikmin'' franchise in ''[[Super Smash Bros. Brawl]]'', [[Distant Planet]], a collection of songs can play:
In the stage that represents the ''Pikmin'' franchise in ''[[Super Smash Bros. Brawl]]'', [[Distant Planet]], a collection of songs can play:
*''Main Theme (Pikmin)'', the [[Menu#Title screen|title screen]] from ''Pikmin''.
*''[[Music (Pikmin)#Pikmin|Main Theme (Pikmin)]]''
*''World Map (Pikmin 2)'', a remix of the [[Menu#Area selection|area selection screen]]s in ''Pikmin'' and ''Pikmin 2''.
*''[https://www.youtube.com/watch?v=A-gdJXxcbxw&list=PL6353A77636D77B97&index=142 World Map (''Pikmin 2'')]'', a remix/medley of the area selection themes of [[Music (Pikmin)#View|''Pikmin'']] and [[Music (Pikmin 2)#Area selection|''Pikmin 2'']].
*''Stage Clear / Title (Pikmin)'', a remix of the [[Day#Sunset|day end]] theme and the title screen from ''Pikmin''.
*''[https://www.youtube.com/watch?v=x9tSyF-bI0M&list=PL6353A77636D77B97&index=147 Stage Clear / Title (Pikmin)]'', a remix of the [[Music (Pikmin)#Night Comes|"end of day" theme]] and the [[Music (Pikmin)#Pikmin|main theme]] from ''Pikmin''.
*''Forest of Hope'', the normal theme and "enemy" variation theme for [[The Forest of Hope]].
*''[[Music (Pikmin)#The Forest of Hope|Forest of Hope]]'', the normal theme and "enemy" variation for [[The Forest of Hope]].
*''[[Ai no Uta]]''
*''[[Ai no Uta]]''
*''Ai no Uta (French Version)'', shorter version of ''Ai no Uta'', in French (needs to be unlocked).
*''[https://www.youtube.com/watch?v=y20yDitrsmQ&index=148&list=PL6353A77636D77B97 Ai no Uta (French Version)]'', shorter version of ''Ai no Uta'', in French (needs to be unlocked).
*''[[Tane no Uta]]'' (needs to be unlocked).
*''[[Tane no Uta]]'' (needs to be unlocked).
*''Environmental Noises'', a collection of animal and insect noises.
*''[https://www.youtube.com/watch?v=Ulu_I0dyc8g Environmental Noises]'', a collection of animal and insect noises.
*''Title (Big Brain Academy)'', the title screen from ''Big Brain Academy''.
*''[https://www.youtube.com/watch?v=2itUkKWeyFE Title (Big Brain Academy)]'', the title screen from ''Big Brain Academy''.
 
In ''[[Super Smash Bros. for Wii U and 3DS]]'', Distant Planet returns in the 3DS version. It still has the ''Main Theme (Pikmin)'' track, but it also has a new track, called ''Stage Select'', which is a rendition of the stage select theme from ''Pikmin 2''. In the Wii U version, the [[Garden of Hope]] appears as a stage, with its own selection of music:
*''Garden of Hope'', the music that plays in the Garden of Hope in ''Pikmin 3''.
*''Stage Select (Pikmin 2)'', the same track from the 3DS version.
*''Mission Mode (Pikmin 3)'', a remix of the [[Mission Mode]] theme from ''Pikmin 3''.
*''Stage Clear / Title (Pikmin)''
*''Environmental Noises''
*''World Map (Pikmin 2)''
*''Main Theme (Pikmin)''
 
==Secrets==
''Pikmin 2'' features a small collection of secrets regarding the music.
 
One of the most hidden [[easter eggs]] in the franchise is the rendition of ''Totaka's Song'' in ''Pikmin 2''. This can be heard when a cave is completed for the first time; the player must wait for around two minutes on the treasures salvaged screen.


When Pikmin are following the current leader, they will occasionally hum some assorted songs, and one of them resembles the title theme of the game. In addition, if there are 20 Pikmin of each [[Pikmin family|type]] in the party, they'll sing a portion of ''Ai no Uta''.
In ''[[Super Smash Bros. for 3DS and Wii U]]'', Distant Planet returns in the 3DS version. It still has [[Music (Pikmin)#Pikmin|''Main Theme (Pikmin)'']], but it also has a new track, called ''Stage Select'', which is a rendition of the [[Music (Pikmin)#View|area selection theme]] from ''Pikmin''. In the Wii U version, the [[Garden of Hope]] appears as a stage, with its own selection of music:
*''[[Music (Pikmin 3)#Garden of Hope|Garden of Hope]]'', the music that plays in the [[Garden of Hope]] in ''Pikmin 3''.
*''[https://www.youtube.com/watch?v=oBE32z1Kaz4 Stage Select (''Pikmin 2'')]'', the same track from the 3DS version.
*''[https://www.youtube.com/watch?v=t-5H5rw_wJc Mission Mode (''Pikmin 3'')]'', a remix of the [[Music (Pikmin 3)#Mission Mode (Levels 1-10)|Mission Mode theme]] from ''Pikmin 3''.
*''[https://www.youtube.com/watch?v=x9tSyF-bI0M&list=PL6353A77636D77B97&index=147 Stage Clear / Title (Pikmin)]''
*''[https://www.youtube.com/watch?v=Ulu_I0dyc8g Environmental Noises]''
*''[https://www.youtube.com/watch?v=A-gdJXxcbxw&list=PL6353A77636D77B97&index=142 World Map (''Pikmin 2'')]''
*''[[Music (Pikmin)#Pikmin|Main Theme (Pikmin)]]''


==Trivia==
===Symphonic Legends - Music from Nintendo===
*Because [[Candypop Bud]]s and [[geyser]]s are technically considered [[bosses]] in ''[[Pikmin (game)|Pikmin]]'', approaching one will activate the enemy battle variant of the area's theme.
On September 23, 2010, [[wikipedia:WDR Rundfunkorchester Köln|WDR Rundfunkorchester Köln]] held a symphonic tribute concert in Cologne, Germany called [[wikipedia:Symphonic Legends – Music from Nintendo|Symphonic Legends &mdash; Music from Nintendo]]. The concert celebrated Nintendo's classic video game music by performing orchestral arrangements; the area selection themes from ''Pikmin '' and ''Pikmin 2'' were arranged by video game composer and orchestrator [[wikipedia:Hayato Matsuo|Hayato Matsuo]] into an orchestral medley entitled ''[https://www.youtube.com/watch?v=KhbU0dAvbpc Pikmin (Variations on a World Map Theme)]''.


== See also ==
== See also ==
*[[Strawberry Flower]]
*[[Strawberry Flower]]
*[[:Category:Audio]] &ndash; music on the wiki
*[[Promotional material]]
*[[:Category:Audio|Audio]] &ndash; samples of music on the wiki


[[Category:Audio| ]]
[[Category:Audio| ]]
[[Category:Music| ]]
[[Category:Music| ]]

Revision as of 16:46, July 18, 2015


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The music in the Pikmin series accompanies every part of the games, from ambient music during gameplay and menus to pre-rendered cutscene scores to minor jingles for small events. The style is quite unique and extremely varied across the games, featuring many different instruments and textures that reflect the game environments on PNF-404 and beyond. Most notably, the music is dynamic: gameplay events and parameters can add or subtract elements from the music. For example, in all games, combating an enemy will bring a new intense percussion track into the mix, and the passage of sunset thins the music down to a quiet, peaceful rendition. Bosses in the game have their own themes, and non-canonical game modes (such as Challenge Mode or Bingo Battle) have a different, less serious compositional style, to reflect the different structures and styles of gameplay. Overall, music gives the games more character and interest, and can even help direct the player's attention to important in-game elements.

The soundtracks for Pikmin and Pikmin 2 were composed by Hajime Wakai, with help from Kazumi Totaka. Pikmin 3's soundtrack was composed and arranged by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. All of the music in the series is synthetic, using either samples of real instruments or synthesizers mimicking them and producing other sounds.

Pikmin

See: Music (Pikmin)

Pikmin has a soundtrack that generally reflects the small scale of the Pikmin and grows in texture and variation as more parts of the S.S. Dolphin are recovered. Enemies and sunset can bring about dynamic changes, but the music is often meant mainly to score the natural scenery of the areas with an array of natural instruments. Contrastingly, themes about Captain Olimar and his ship are generally synthesized, to suggest their alien nature. Pikmin has the most melodically-driven soundtrack of the series, but few of its melodies or gestures become motivic.

Pikmin 2

See: Music (Pikmin 2)

Pikmin 2 has perhaps the most varied soundtrack of all the games, thanks to its caves. Cave themes are the first and only instance of randomly structured music in the series, and Pikmin 2 has 25 different themes with which to score each sublevel. This game also introduces in-game cutscenes, which have eclectic pre-rendered scores; and new complements to the music, triggered by conditions such as carrying treasure or playing as a particular leader. The music is generally more ambient in this game, but introduced in the cutscenes are new leitmotifs that become very popular in this game and the next.

Pikmin 3

See: Music (Pikmin 3)

Pikmin 3's soundtrack has a much more atmospheric and often experimental mood to it, though new melodic motifs and some from Pikmin 2 give it contextual stability. The music's dynamism now occurs regardless if the trigger is on-screen, making the music more effective as a gameplay tool. Afternoon time and variations in weather also provide new parameters for changing the music. Pikmin 3 has the most advanced sound technology of the three games, allowing new instruments to score the high-definition scenery; particularly, unique synthesizer sounds are very prominent in this soundtrack. Quite a few themes in this game are re-orchestrations of Pikmin 2 themes, giving the game itself a more modernized mood while establishing its reference point in the series.

Music outside the main games

Promotional material

Strawberry Flower released a Pikmin-themed song, Ai No Uta, along with the release of Pikmin (which sold more copies than the game itself), and later a number of other Pikmin-themed singles and albums. The Pikmin OST is called Pikmin Worlds. For the advertising of Pikmin 2, another song, Tane no Uta, was used. In most trailers for Pikmin 3, the game's own Mission Mode theme was used.

Pikmin Adventure

See: Music (Pikmin Adventure)

In the Wii U game Nintendo Land, a Pikmin-themed attraction called Pikmin Adventure features several re-orchestration of themes from the first two games, as well as new compositions inspired by those. While the structures of these derivative compositions are quite true to the originals, their instrumentation is much more frivolous, reflecting the friendly, lighthearted mood of Nintendo Land.

Super Smash Bros. series

In the stage that represents the Pikmin franchise in Super Smash Bros. Brawl, Distant Planet, a collection of songs can play:

In Super Smash Bros. for 3DS and Wii U, Distant Planet returns in the 3DS version. It still has Main Theme (Pikmin), but it also has a new track, called Stage Select, which is a rendition of the area selection theme from Pikmin. In the Wii U version, the Garden of Hope appears as a stage, with its own selection of music:

Symphonic Legends - Music from Nintendo

On September 23, 2010, WDR Rundfunkorchester Köln held a symphonic tribute concert in Cologne, Germany called Symphonic Legends — Music from Nintendo. The concert celebrated Nintendo's classic video game music by performing orchestral arrangements; the area selection themes from Pikmin and Pikmin 2 were arranged by video game composer and orchestrator Hayato Matsuo into an orchestral medley entitled Pikmin (Variations on a World Map Theme).

See also