Editing Ancient Sirehound
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For the snowball attack, it first charges up before doing a spin. Near the end of this spin, 5 snowballs will be created close to its body in random locations, before being shot forwards. These snowballs will bounce off the edges of the arena, and they will be destroyed after hitting the edges multiple times, or they will instantly shatter when then hit the Sirehound. | For the snowball attack, it first charges up before doing a spin. Near the end of this spin, 5 snowballs will be created close to its body in random locations, before being shot forwards. These snowballs will bounce off the edges of the arena, and they will be destroyed after hitting the edges multiple times, or they will instantly shatter when then hit the Sirehound. | ||
For the icy-breath attack, it will shoot out a beam of ice, which is capable of reaching the edge of the arena, before slowly turning in one direction. Any snowballs caught in this beam will be knocked around, causing some to rapidly increase in speed | For the icy-breath attack, it will shoot out a beam of ice, which is capable of reaching the edge of the arena, before slowly turning in one direction. Any snowballs caught in this beam will be knocked around, causing some to rapidly increase in speed. | ||
=== Third phase === | === Third phase === | ||
The third phase turns the Sirehound [[Electricity|electrical]]. It loses the 2 newly-gained ice attacks, but it gains | The third phase turns the Sirehound [[Electricity|electrical]]. It loses the 2 newly-gained ice attacks, but it gains 2 electrical ones instead. The first new attack lets it generate 3 electrical furballs, which it shoots off towards a random spot in the arena. These fur-balls shoot out 4 straight lines of electricity, in a cross shape, which will slowly rotate. Unlike the snowballs from the previous phase, these fur-balls can be destroyed – though they are electrically-charged, so any Pikmin not resistant to electricity will be damaged. The more damaged the Sirehound is, the more fur-balls it will create. Specially, it can make up to 5 fur-balls when low enough. | ||
The second | The second attack it has lets it create 3 electrical fields around itself. The locations of the fields will be briefly marked out on the floor before actually becoming electrical. During this attack, the Sirehound will be stuck in one place. Aside from that, the Sirehound will walk around the area, as well as running and jumping. | ||
=== Fourth phase === | === Fourth phase === | ||
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The final attack it gains access to are fireballs, which can travel long, straight distances. They are also capable of igniting the fiery furballs. | The final attack it gains access to are fireballs, which can travel long, straight distances. They are also capable of igniting the fiery furballs. | ||
=== Final phase === | === Final phase === | ||