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{{game icons|p=y|p2=y}}
{{game icons|p=y|p2=y}}
The '''Challenge Mode menu''' allows access to the [[Challenge Mode]] in {{p1}} and {{p2}}. It is accessed from the [[title screen]].
The '''Challenge Mode menu''' allows access to the [[Challenge Mode]] in ''Pikmin'' and ''Pikmin 2''. It is accessed from the [[main menu]].


==''Pikmin''==
==''Pikmin''==
{{infobox menu
[[File:Pikmin Challenge Mode screen.jpg|thumb|right|Challenge Mode screen in ''Pikmin''.]]
| image  = [[File:Pikmin Challenge Mode screen.jpg|250px]]
| parent = [[Title screen]]
| child  = Challenge Mode gameplay
| music  = [[Music in Pikmin#Challenge Mode|''Challenge Mode'']]
}}
When the menu is entered, some stars can be seen in the background, and the message "It's the single day challenge mode!" zooms by the screen, right-to-left. All menu items gradually enter the screen, and the player can then make their selection of level.
When the menu is entered, some stars can be seen in the background, and the message "It's the single day challenge mode!" zooms by the screen, right-to-left. All menu items gradually enter the screen, and the player can then make their selection of level.


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In ''New Play Control! Pikmin'', the message at the top is in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
In ''New Play Control! Pikmin'', the message at the top is in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.


{{clear}}
==''Pikmin 2''==
==''Pikmin 2''==
{{infobox menu
[[File:Pikmin 2 Challenge Mode.jpg|thumb|right|Challenge Mode screen in ''Pikmin 2''.]]
| image  = [[File:Pikmin 2 Challenge Mode.jpg|250px]]
| parent = [[Title screen]]
| child  = Challenge Mode gameplay
| music  = [[Music in Pikmin 2#Challenge Mode menu|''Challenge Mode menu'']]
}}
At the left side of the screen is a grid with 5 by 6 bubbles, each one representing a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level. Inside each bubble is an icon that indicates the completion state of the level: a yellow dot means the level is still locked, and other levels need to be completed first, a leaf indicates the level is available, but has yet to be completed, a white flower means the level has been completed, albeit with Pikmin deaths, and a pink flower indicates a completion with no deaths.
At the left side of the screen is a grid with 5 by 6 bubbles, each one representing a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level. Inside each bubble is an icon that indicates the completion state of the level: a yellow dot means the level is still locked, and other levels need to be completed first, a leaf indicates the level is available, but has yet to be completed, a white flower means the level has been completed, albeit with Pikmin deaths, and a pink flower indicates a completion with no deaths.


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The bottom of the screen details some [[controls]] for this screen. {{button|gc|b|wii|b}} opens a prompt that asks the player if they want to return to the title screen. {{button|gc|a|wii|a}} opens a sub-menu, asking the player if they want to play a single-player or two-player challenge. Picking one of these makes several Pikmin pop out from the Pikmin icons on the right side of the screen, into the icon of the selected level; the number of Pikmin that pop out reflects the number of starting Pikmin in the level, for each type. Finally, pressing {{button|gc|z|wii|z}} opens a page detailing the game mode's rules: it indicates that [[The Key]] must be delivered in order to advance each sublevel, and that there is a time limit. It also explains what the flower icons for the grid mean.
The bottom of the screen details some [[controls]] for this screen. {{button|gc|b|wii|b}} opens a prompt that asks the player if they want to return to the title screen. {{button|gc|a|wii|a}} opens a sub-menu, asking the player if they want to play a single-player or two-player challenge. Picking one of these makes several Pikmin pop out from the Pikmin icons on the right side of the screen, into the icon of the selected level; the number of Pikmin that pop out reflects the number of starting Pikmin in the level, for each type. Finally, pressing {{button|gc|z|wii|z}} opens a page detailing the game mode's rules: it indicates that [[The Key]] must be delivered in order to advance each sublevel, and that there is a time limit. It also explains what the flower icons for the grid mean.


{{clear}}
==See also==
==See also==
*[[Mission Mode menu]]
*[[Mission Mode menu]]


{{menus}}
{{menus}}

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