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{{game icons|p3 | {{game icons|p3=y}} | ||
[[File:ChargeDataFile.jpg| | [[File:ChargeDataFile.jpg|320px|thumb|The [[data file]] explaining how to charge.]] | ||
{{image}} | {{image}} | ||
'''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3 | '''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}. | ||
== ''Pikmin 3'' == | == ''Pikmin 3'' == | ||
In order to charge at something, the player must be [[lock-on|locked-on]] to it. By issuing the "[[dismiss]]" command while locked-on, the Pikmin in the group will charge at the object. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin. | In order to charge at something, the player must be [[lock-on|locked-on]] to it. By issuing the "[[dismiss]]" command while locked-on, the Pikmin in the group will charge at the object. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin. | ||
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== ''Pikmin 3 Deluxe'' == | == ''Pikmin 3 Deluxe'' == | ||
The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player has no other choice but to release it when they are ready to charge. | The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player has no other choice but to release it when they are ready to charge. | ||
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In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial. | In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial. | ||
== Names in other languages == | == Names in other languages == | ||
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|JapM=Charge | |JapM=Charge | ||
|ChiTrad=突擊 | |ChiTrad=突擊 | ||
|ChiTradR= | |ChiTradR= | ||
|ChiTradM=Charge | |ChiTradM=Charge | ||
|ChiSimp=突击 | |ChiSimp=突击 | ||
|ChiSimpR= | |ChiSimpR= | ||
|ChiSimpM=Charge | |ChiSimpM=Charge | ||
|Fra=Assaut | |Fra=Assaut | ||
|FraM=Assault | |FraM=Assault | ||
|Ger= | |Ger=Ausschwärmen | ||
|GerM= | |GerM=Deploy | ||
|Ita=All'attacco! | |Ita=All'attacco! | ||
|ItaM=Attack! | |ItaM=Attack! | ||
|Kor=돌격 | |Kor=돌격 | ||
|KorR= | |KorR=dolgyeok | ||
|KorM=Charge | |KorM=Charge | ||
| | |Spa=¡A la carga! | ||
| | |SpaM=Charge! | ||
}} | }} | ||
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* [[Swarm]] | * [[Swarm]] | ||
* [[Dismiss]] | * [[Dismiss]] | ||
{{controls}} | {{controls}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |