Editing Co-op Mode
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The pebbles fly from the left or right sides of the screen, whichever side the reticle is closest to, and hit the target after only a fraction of a second if it's close, and a little more than a second if the target is far away. | The pebbles fly from the left or right sides of the screen, whichever side the reticle is closest to, and hit the target after only a fraction of a second if it's close, and a little more than a second if the target is far away. | ||
Hitting an enemy will lower its [[health]] by a small amount, and can even kill it. The same applies to [[obstacle]]s, including obstacles that include some [[hazards]] that are usually meant to be destroyed with the appropriate [[Pikmin family|Pikmin]] types. Hitting an object that is being carried by Pikmin or [[Oatchi]] (but not [[swallow]]ed by Oatchi) will make it be carried | Hitting an enemy will lower its [[health]] by a small amount, and can even kill it. The same applies to [[obstacle]]s, including obstacles that include some [[hazards]] that are usually meant to be destroyed with the appropriate [[Pikmin family|Pikmin]] types. Hitting an object that is being carried by Pikmin or [[Oatchi]] (but not [[swallow]]ed by Oatchi) will make it be carried much faster for a short time, indicated by a springing sound effect. Hitting a buried object will slowly [[dig]] it out. | ||
Whenever the Pebble Pitcher successfully hits a target, or whenever player 1 completes a task, they receive Co-op Points, meaning the Co-op Gauge above the reticle fills slightly. When the gauge fills up fully, it resets to empty and the Pebble Pitcher receives an item for their inventory. A message also appears on-screen notifying of this. Once the player has an item in their inventory, an icon of said item will appear beneath the reticle, with a number above that icon indicating how many of that item they have. As the player receives other types of items, they will also appear on their inventory to the left or right of the large central icon, indicating that the player can scroll left and right to see and select other items. | Whenever the Pebble Pitcher successfully hits a target, or whenever player 1 completes a task, they receive Co-op Points, meaning the Co-op Gauge above the reticle fills slightly. When the gauge fills up fully, it resets to empty and the Pebble Pitcher receives an item for their inventory. A message also appears on-screen notifying of this. Once the player has an item in their inventory, an icon of said item will appear beneath the reticle, with a number above that icon indicating how many of that item they have. As the player receives other types of items, they will also appear on their inventory to the left or right of the large central icon, indicating that the player can scroll left and right to see and select other items. | ||
The Pebble Pitcher can throw an item toward the reticle at any time, using it up from the inventory. Some of the items can only be gained once they are | The Pebble Pitcher can throw an item toward the reticle at any time, using it up from the inventory. Some of the items can only be gained once they are available in [[The Lab]]. | ||
Items available from the start: | Items available from the start: | ||
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* [[Lightning Shock]] | * [[Lightning Shock]] | ||
Co-op Mode can be enabled or disabled from the [[pause menu| | Co-op Mode can be enabled or disabled from the [[pause menu|options menu]], accessible from nearly any point of the game. When disabled, any items that the Pebble Pitcher has accumulated via Co-op Points will be gone. | ||
The player can also use the Pebble Pitcher like normal from the [[Survey Drone]]'s viewpoint, allowing the player to kill enemies and destroy obstacles without player 1 needing to expose themself to danger, although it only works when the gameplay is unpaused from within the Survey Drone. Likewise, they can also shoot from the CPU player's viewpoint in [[Dandori Battle]]s. It is also possible to throw a pikpik carrot at a button to press it before the intended time, though the buttons after the [[Frozen Inferno]] can only be pressed when the cave has been finished.{{cite youtube|GfSkxvxJB9A|where the player uses Pikpik Carrots to press buttons|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} | The player can also use the Pebble Pitcher like normal from the [[Survey Drone]]'s viewpoint, allowing the player to kill enemies and destroy obstacles without player 1 needing to expose themself to danger, although it only works when the gameplay is unpaused from within the Survey Drone. Likewise, they can also shoot from the CPU player's viewpoint in [[Dandori Battle]]s. It is also possible to throw a pikpik carrot at a button to press it before the intended time, though the buttons after the [[Frozen Inferno]] can only be pressed when the cave has been finished.{{cite youtube|GfSkxvxJB9A|where the player uses Pikpik Carrots to press buttons|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}} | ||