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Any important collectible object, such as a [[treasure]], that is moved from its original spot, will remain in the new spot on any following day. In ''Pikmin'', ''Pikmin 2'', and ''Pikmin 3'', when an enemy is killed, it usually respawns in its original place after some number of days, and if an enemy's corpse isn't brought back to an [[Onion]] before the end of the day, the corpse will disappear. In ''Pikmin 4'', enemy corpses will remain in the location they were left at every day until brought back to an Onion, and enemies in overground areas do not respawn. Some enemies only appear on certain days. Some of the most notable enemies with this characteristic are the [[Smoky Progg]], which disappears after day 15, the [[Ujadani]], which only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear on alternating days. For a list of all enemies that appear on exclusive days, please read the list of enemies in the corresponding [[area]] article.
Any important collectible object, such as a [[treasure]], that is moved from its original spot, will remain in the new spot on any following day. In ''Pikmin'', ''Pikmin 2'', and ''Pikmin 3'', when an enemy is killed, it usually respawns in its original place after some number of days, and if an enemy's corpse isn't brought back to an [[Onion]] before the end of the day, the corpse will disappear. In ''Pikmin 4'', enemy corpses will remain in the location they were left at every day until brought back to an Onion, and enemies in overground areas do not respawn. Some enemies only appear on certain days. Some of the most notable enemies with this characteristic are the [[Smoky Progg]], which disappears after day 15, the [[Ujadani]], which only appear every 30 days, and the [[Goolix]] and [[Mamuta]] on [[The Impact Site]], that appear on alternating days. For a list of all enemies that appear on exclusive days, please read the list of enemies in the corresponding [[area]] article.


== Sunset ==
==Sunset==
[[File:Clock.png|thumb|350px|The Sun Meters from the first 3 ''Pikmin'' games.]]
[[File:Clock.png|thumb|350px|The Sun Meters from the first 3 ''Pikmin'' games.]]
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]].
When the sunset arrives, all leaders and Pikmin must stop what they are doing, retreat into the [[Onion]]s and ship, and spend the night in low orbit, due to the fact that many predators become active at night. Additionally, in {{p2}}, the [[Hocotate ship]] needs to be in low orbit to communicate with [[Hocotate]]. In {{p4}}, the Onion retreats to orbit, but the S.S. Beagle returns to the [[Rescue Command Post]].


=== Safe Pikmin ===
===Safe Pikmin===
When the sunset arrives, any [[Pikmin family|Pikmin]] that are considered to be "safe" will be able to board their Onion, spend the night above the surface, and be ready to be picked up the following day. When the day ends, be it normally or from the [[pause menu]], Pikmin will be considered safe if:
When the sunset arrives, any [[Pikmin family|Pikmin]] that are considered to be "safe" will be able to board their Onion, spend the night above the surface, and be ready to be picked up the following day. When the day ends, be it normally or from the [[pause menu]], Pikmin will be considered safe if:


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In addition to these, any Pikmin that is buried will stay where they are buried, and will not be harmed over the night. Any other Pikmin that isn't safe or buried will be left behind on the surface and will be eaten by enemies during the night.
In addition to these, any Pikmin that is buried will stay where they are buried, and will not be harmed over the night. Any other Pikmin that isn't safe or buried will be left behind on the surface and will be eaten by enemies during the night.


While it can be difficult to tell if a Pikmin is considered safe in the first 2 games, ''Pikmin 3'' added some ways to know for sure. A large white circle appears around all activated Onions in the area, indicating that Pikmin within it will be safe. Although unactivated Onions do not show the circle, the safety radius still exists, and if a dormant Onion is activated after the sunset warning period begins, the circle will still not appear, but nearby Pikmin will still be counted as safe. This radius can also be seen on the [[radar]]. A small counter will appear on the top-right corner of the [[HUD]] to alert the player of how many Pikmin are in danger of being left behind. On the [[KopPad]], what types of Pikmin that are idle are displayed near the top of the map, along with how many. Pikmin icons will also appear larger on the radar when the sunset is approaching, and the icons of those that are at risk of being left on the surface will also appear flashing on the radar. Finally, when the player attempts to finish the day from the pause menu, a warning will show up saying that Pikmin will be left behind, if there are indeed any Pikmin considered not safe when the player tried to end the day.
While it can be difficult to tell if a Pikmin is considered safe in the first 2 games, ''Pikmin 3'' added some ways to know for sure. A large white circle appears around all activated Onions in the area, indicating that Pikmin within it will be safe. Although unactivated Onions do not show the circle, the safety radius still exists, and if a dormant Onion is activated after the sunset warning period begins, the circle will still not appear, but nearby Pikmin will still be counted as safe. This radius can also be seen on the [[radar]]. A small counter will appear on the top-right corner of the [[HUD]] to alert the player of how many Pikmin are in danger of being left behind. On the [[KopPad]], what types of Pikmin that are idle are displayed near the top of the map, along with how many. Pikmin icons will also appear larger on the radar when the sunset is approaching, and the icons of those that are at risk of being left on the surface will also appear flashing on the radar. Finally, when the player attempts to finish the day from the pause menu, a warning will show up saying that Pikmin will be left behind, if there are indeed any Pikmin considered not safe when the player tried to end the day.


=== Phases ===
===Phases===
==== Warning ====
====Warning====
Some minutes before the sun is down, a message will appear on-screen warning the player that they need to gather their Pikmin. From here on, the [[music]] changes to a calmer remix. It is also at this point that the KopPad changes, and the Onions get their safety limits shown, in ''Pikmin 3''. From ''Pikmin 2'' onward, the normal area music fades out a couple of seconds before this phase begins.
Some minutes before the sun is down, a message will appear on-screen warning the player that they need to gather their Pikmin. From here on, the [[music]] changes to a calmer remix. It is also at this point that the KopPad changes, and the Onions get their safety limits shown, in ''Pikmin 3''. From ''Pikmin 2'' onward, the normal area music fades out a couple of seconds before this phase begins.


==== Countdown ====
====Countdown====
Sometime after the warning, a countdown from 10 takes place (9 in ''Pikmin 4''). Each digit takes a few seconds to pass, as explained [[#Durations|here]], and is presented on-screen, slowly fading away to make way for the next one. 0 also appears, and the day doesn't end until after the 0 disappears completely. Interestingly, in ''Pikmin'', after the counter reaches 4, the player is no longer able to interact with the [[S.S. Dolphin]] or open the radar. Exactly why this feature exists is unknown.
Sometime after the warning, a countdown from 10 takes place (9 in ''Pikmin 4''). Each digit takes a few seconds to pass, as explained [[#Durations|here]], and is presented on-screen, slowly fading away to make way for the next one. 0 also appears, and the day doesn't end until after the 0 disappears completely. Interestingly, in ''Pikmin'', after the counter reaches 4, the player is no longer able to interact with the [[S.S. Dolphin]] or open the radar. Exactly why this feature exists is unknown.


==== Gathering ====
====Gathering====
When the countdown finishes, or when the day is ended with the [[pause menu]], one (''Pikmin 4'') or two (other games) [[Cutscene|cinematic sequences]] take place. The first scene starts with all alive leaders and safe Pikmin following the leaders walking up to the landing site in a single group led by the leader who was selected when the day ended. The main leader then [[dismiss]]es and orders every Pikmin to get on their Onions or ship. In both ''Pikmin 3'' and ''Pikmin 4'', if the player does not have any Pikmin in their group, the active leader will not do the dismiss animation and sound. Any Pikmin that is near an Onion (excluding dormant Onions in ''Pikmin 4''), but away from the landing site will still climb to their Onion, despite not being shown. Any Pikmin that is buried will remain buried in the same spot and can be [[pluck]]ed on another day. After all the Pikmin have entered their Onion, the leader(s) are beamed into the ship.
When the countdown finishes, or when the day is ended with the [[pause menu]], two [[Cutscene|cinematic sequences]] take place (Except in ''Pikmin 4'', where the two sequences are consolidated into one). The first scene starts with all alive leaders and safe Pikmin following the leaders walking up to the landing site in a single group led by the leader who was selected when the day ended. The main leader then [[dismiss]]es and orders every Pikmin to get on their Onions or ship. In both ''Pikmin 3'' and ''Pikmin 4'', if the player does not have any Pikmin in their group, the active leader will not do the dismiss animation and sound. Any Pikmin that is near an Onion (excluding dormant Onions in ''Pikmin 4''), but away from the landing site will still climb to their Onion, despite not being shown. Any Pikmin that is buried will remain buried in the same spot and can be [[pluck]]ed on another day. After all the Pikmin have entered their Onion, the leader(s) are beamed into the ship.


A song plays during this scene, and while it is similar in each game, there is some variation. In ''Pikmin'', the song is slower, and repeats a section twice, lengthening the cutscene when compared to the later games. In ''Pikmin 2'', there are 4 songs that can play during this cinematic:
A song plays during this cinematic, and while it is similar in each game, there is some variation. In ''Pikmin'', the song is slower, and repeats a section twice, lengthening the cutscene when compared to the later games. In ''Pikmin 2'', there are 4 songs that can play during this cinematic:
* If the player obtained no [[treasure]], even if they gathered [[Poko]]s from [[enemies]], a simple and quiet remix of the main "end of day" theme plays.
*If the player obtained no [[treasure]], even if they gathered [[Poko]]s from [[enemies]], a simple and quiet remix of the main "end of day" theme plays.
* If the player has collected some treasures, the regular song takes place.
*If the player has collected some treasures, the regular song takes place.
* A third, more upbeat version of the song will play when the player has collected 15 or more treasures during the day.
*A third, more upbeat version of the song will play when the player has collected 15 or more treasures during the day.
* The final theme plays when both [[leader]]s are down or a [[Pikmin extinction]] occurs. It's a sad and lower-beat version of the main "end of day" theme.
*The final theme plays when both [[leader]]s are down or a [[Pikmin extinction]] occurs. It's a sad and lower-beat version of the main "end of day" theme.


==== Lift-off ====
====Lift off====
[[File:Spaceship Pikmin3.png|thumb|The [[S.S. Drake]] and the Onion lifting off in ''[[Pikmin 3]]''.]]
[[File:Spaceship Pikmin3.png|thumb|The [[S.S. Drake]] and the Onion lifting off in ''[[Pikmin 3]]''.]]
The second scene shows the ship preparing for lift-off, while wild creatures draw near. If any Pikmin were not considered safe, they'll be shown running towards the ship in an attempt to be saved. However, it is too late, and the wandering enemies will begin to eat them. In ''Pikmin 4'', enemies only go to the landing site if Pikmin were actually left behind. The ship then takes off, and the [[Day results menu|stats for that day]] are shown. This is when the player may [[Saved game|save]] the game, and read [[Olimar's voyage log]], [[mail]], the [[Pikmin 3 voyage log|Koppaites' voyage log]], or (in [[Olimar's Shipwreck Tale]]) a monologue from Olimar. The following is a list of enemies that appear in each area in ''Pikmin'', ''Pikmin 3'' and ''Pikmin 4'', given that in ''Pikmin 2'', the game picks randomly from the enemies that can appear in the area, with more Pikmin left behind resulting in more enemies:
The second cinematic shows the ship preparing for lift-off, while wild creatures draw near. If any Pikmin were not considered safe, they'll be shown running towards the ship in an attempt to be saved. However, it is too late, and the wandering enemies will begin to eat them. In ''Pikmin 4'', enemies only go to the landing site if Pikmin were actually left behind. The ship then takes off, and the [[Day results menu|stats for that day]] are shown. This is when the player may [[Saved game|save]] the game, and read [[Olimar's voyage log]], [[mail]], the [[Pikmin 3 voyage log|Koppaites' voyage log]], or (in [[Olimar's Shipwreck Tale]]) a monologue from Olimar. The following is a list of enemies that appear in each area in ''Pikmin'', ''Pikmin 3'' and ''Pikmin 4'', given that in ''Pikmin 2'', the game picks randomly from the enemies that can appear in the area, with more Pikmin left behind resulting in more enemies:


; ''Pikmin''
;''Pikmin''
* [[The Impact Site]]: [[Bulborb|Spotty Bulborb]]
*[[The Impact Site]]: [[Bulborb|Spotty Bulborb]]
* [[The Forest of Hope]]: Spotty Bulborb
*[[The Forest of Hope]]: Spotty Bulborb
* [[The Forest Navel]]: [[Wollywog]]
*[[The Forest Navel]]: [[Wollywog]]
* [[The Distant Spring]]: [[Shearwig]]
*[[The Distant Spring]]: [[Shearwig]]
* [[The Final Trial]]: Spotty Bulborb
*[[The Final Trial]]: Spotty Bulborb
; ''Pikmin 3''
;''Pikmin 3''
* [[Tropical Wilds]]: [[Whiptongue Bulborb]]
*[[Tropical Wilds]]: [[Whiptongue Bulborb]]
* [[Garden of Hope]]: Bulborb and [[Dwarf Bulborb]]
*[[Garden of Hope]]: Bulborb and [[Dwarf Bulborb]]
* [[Distant Tundra]]: [[Spotty Bulbear]] and [[Dwarf Bulbear]]
*[[Distant Tundra]]: [[Spotty Bulbear]] and [[Dwarf Bulbear]]
* [[Twilight River]]: [[Orange Bulborb]] and [[Dwarf Orange Bulborb]]
*[[Twilight River]]: [[Orange Bulborb]] and [[Dwarf Orange Bulborb]]
* [[Formidable Oak]]: Bulborb
*[[Formidable Oak]]: Bulborb
; ''Pikmin 4'':
;''Pikmin 4'':
* [[Sun-Speckled Terrace]]: Bulborb and Dwarf Bulborb
*[[Sun-Speckled Terrace]]: Bulborb and Dwarf Bulborb
* [[Blossoming Arcadia]]: [[Joustmite]] and [[Downy Snagret]]
*[[Blossoming Arcadia]]: [[Joustmite]] and [[Downy Snagret]]
* [[Serene Shores]]: [[Peckish Aristocrab]] and [[Aristocrab Offspring]]
*[[Serene Shores]]: [[Peckish Aristocrab]] and [[Aristocrab Offspring]]
* [[Hero's Hideaway]]: [[Gildemandwee]] and [[Tusked Blowhog]]
*[[Hero's Hideaway]]: [[Gildemandwee]] and [[Tusked Blowhog]]
* [[Giant's Hearth]]: Spotty Bulbear and Dwarf Bulbear
*[[Giant's Hearth]]: Spotty Bulbear and Dwarf Bulbear
* [[Primordial Thicket]]: [[Moldy Slooch]] and [[Moldy Dwarf Bulborb]]
*[[Primordial Thicket]]: [[Moldy Slooch]] and [[Moldy Dwarf Bulborb]]


The enemies in the sunset cutscene of ''Pikmin'' have unique "screaming" animations, and the Spotty Bulborbs and Shearwigs have unique eating animations. This phenomenon doesn't appear anywhere else in the main game.
The enemies in the sunset cutscene of ''Pikmin'' have unique "screaming" animations, and the Spotty Bulborbs and Shearwigs have unique eating animations. This phenomenon doesn't appear anywhere else in the main game.


==== Landing ====
====Landing====
''Pikmin 4'' includes a fifth phase of the sunset, wherein the [[Pikmin 4 player character|player character]] and [[Oatchi]] return to the [[Rescue Command Post]] to spend the night there. The stats for the day are moved to this phase and are followed by some dialogue between major characters, typically [[Rescue Corps]] members and Olimar. The player character never partakes in this dialogue.
''Pikmin 4'' includes a fifth phase of the sunset, wherein the [[Pikmin 4 player character|player character]] and [[Oatchi]] return to the [[Rescue Command Post]] to spend the night there. The stats for the day are moved to this phase and are followed by some dialogue between major characters, typically [[Rescue Corps]] members and Olimar. The player character never partakes in this dialogue.


{{clear}}
{{clear}}


=== In the ''Super Smash Bros.'' series ===
===In the ''Super Smash Bros.'' series===
{{external|the Final Smash|[[smashwiki:End of Day|SmashWiki]]|SmashWiki.png}}
{{external|the Final Smash|[[smashwiki:End of Day|SmashWiki]]|SmashWiki.png}}
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', Olimar's Final Smash is called '''End of Day'''. It shows Olimar jumping into his [[Hocotate ship|ship]] then rocketing off into space as night approaches. The stage below becomes infested with mature Bulborbs that deal heavy damage to foes; following this, the ship crashes and explodes, hurting all nearby enemies. Strangely, Pikmin will be left behind and are immune to the predators, but not to other players.
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', Olimar's Final Smash is called '''End of Day'''. It shows Olimar jumping into his [[Hocotate ship|ship]] then rocketing off into space as night approaches. The stage below becomes infested with mature Bulborbs that deal heavy damage to foes; following this, the ship crashes and explodes, hurting all nearby enemies. Strangely, Pikmin will be left behind and are immune to the predators, but not to other players.


==== ''Super Smash Bros. Brawl'' trophy ====
====''Super Smash Bros. Brawl'' trophy====
{{smash trophy
{{smash trophy
|image  = End of Day trophy SSBB.png
|image  = End of Day trophy SSBB.png
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}}
}}


==== ''Super Smash Bros. for Wii U'' trophy ====
====''Super Smash Bros. for Wii U'' trophy====
This trophy is only available in the Wii U version.
This trophy is only available in the Wii U version.
{{smash trophy
{{smash trophy
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The day is measured from the end of the landing [[cutscene]] to the start of the sunset cutscene. Half-day is measured from the end of the landing cutscene to the moment the mid-day chime plays. The sunset is measured from the moment the sunset warning appears on-screen to the start of the sunset cutscene. The countdown is measured from the moment the first digit appears on-screen to the start of the sunset cutscene. These times are measured without pausing, and without doing anything throughout the day, to ensure there are virtually no lag [[frame]]s.
The day is measured from the end of the landing [[cutscene]] to the start of the sunset cutscene. Half-day is measured from the end of the landing cutscene to the moment the mid-day chime plays. The sunset is measured from the moment the sunset warning appears on-screen to the start of the sunset cutscene. The countdown is measured from the moment the first digit appears on-screen to the start of the sunset cutscene. These times are measured without pausing, and without doing anything throughout the day, to ensure there are virtually no lag [[frame]]s.


=== Measuring time ===
===Measuring time===
In the first three games, the Sun Meter displays 13 dots which mark changes of the hour. In {{p2}}, these dots represent times from 7 AM to 7 PM.<ref>Data inside <code>/user/Abe/time/time.ini</code>, in ''[[Pikmin 2]]''. The following three lines indicate the initial hour, final hour and day duration in seconds:<pre>{fp00} 4 7.000000 # ゲーム開始時刻
In the first three games, the Sun Meter displays 13 dots which mark changes of the hour. In {{p2}}, these dots represent times from 7 AM to 7 PM.<ref>Data inside <code>/user/Abe/time/time.ini</code>, in ''[[Pikmin 2]]''. The following three lines indicate the initial hour, final hour and day duration in seconds:<pre>{fp00} 4 7.000000 # ゲーム開始時刻
{fp01} 4 19.000000 # ゲーム終了時刻
{fp01} 4 19.000000 # ゲーム終了時刻
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In {{p3}}, the [[final results menu]] shows the player the day number as well as the time of day in which the [[Plasm Wraith|final boss]] was defeated, making it possible to conclude that days in ''Pikmin 3'' start at 6 AM, and end at 6 PM.
{fp02} 4 1560.000000 # 1日の時間秒)</pre></ref> In {{p3}}, the [[final results menu]] shows the player the day number as well as the time of day in which the [[Plasm Wraith|final boss]] was defeated, making it possible to conclude that days in ''Pikmin 3'' start at 6 AM, and end at 6 PM.


== First day ==
==First day==
{{see|Story Mode#First day}}
{{see|Story Mode#First day}}
The first day of each game's main Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only.
The first day of each game's main Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only.


== Weather ==
==Weather==
[[File:TropicalWildsRaining-Pikmin3.jpg|thumb|250px|A rainy day in the Tropical Wilds.]]
[[File:TropicalWildsRaining-Pikmin3.jpg|thumb|250px|A rainy day in the Tropical Wilds.]]
In {{p3}}, the weather can vary between days. The effects of weather are purely aesthetic. Most areas have 2 weather states, sunny and rainy, while the [[Distant Tundra]] has sunny and snowy. Compared to sunny weather, rainy weather has darker lighting, [[Music in Pikmin 3#Rain|different music]], faint splashes on the ground, and makes surfaces more shiny. Snowy weather makes faint snow fall from the sky and also changes the music. The weather has no effect on underground sections of areas.
In {{p3}}, the weather can vary between days. The effects of weather are purely aesthetic. Most areas have 2 weather states, sunny and rainy, while the [[Distant Tundra]] has sunny and snowy. Compared to sunny weather, rainy weather has darker lighting, [[Music in Pikmin 3#Rain|different music]], faint splashes on the ground, and makes surfaces more shiny. Snowy weather makes faint snow fall from the sky and also changes the music. The weather has no effect on underground sections of areas.
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*The double bridge has not been built in the Distant Tundra and it is the first or second day in the area (not including day 1).
*The double bridge has not been built in the Distant Tundra and it is the first or second day in the area (not including day 1).


== Daylight ==
==Daylight==
As time goes by, the daylight changes much as it would on Earth, with the area being slightly foggy during the morning, the most lit during the middle of the day, and darker near the night.
As time goes by, the daylight changes much as it would on Earth, with the area being slightly foggy during the morning, the most lit during the middle of the day, and darker near the night.


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</gallery>
</gallery>


== Badges ==
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain from spending days on PNF-404:
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain from spending days on PNF-404:
*'''New Horizons''': Complete day 1 in Story Mode.
*'''New Horizons''': Complete day 1 in Story Mode.
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</gallery>
</gallery>


== Gallery ==
==Gallery==
{{image}}
{{image}}
<gallery>
<gallery>
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</gallery>
</gallery>


== Trivia ==
==Trivia==
* The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports.
*The sunset [[cutscenes]] cannot be skipped in the US [[Region|version]] of ''Pikmin'', but they can in the European version, as well as all ''[[New Play Control!]]'' and Nintendo Switch ports.
* In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be incapacitated with this method, however.
*In the [[Wistful Wild]] at sunset, a [[Gatling Groink]] can shoot at and damage the leaders. They cannot be incapacitated with this method, however.
* The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
*The End of Day trophy description in ''[[Super Smash Bros. Brawl]]'' is worded in a way that makes it sound like Olimar uses the [[Onion]], with all of his [[Pikmin (species)|Pikmin]] on board; neither of these are true, as Olimar uses the [[Hocotate ship]] and some Pikmin can get left behind. This is the case for both the Final Smash and the ''Pikmin'' series mechanic.
** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship.
** Similarly, the European trophy description in ''[[Super Smash Bros. for Wii U]]'' incorrectly claims that Olimar uses the [[S.S. Dolphin]] during his Final Smash, when in reality, it is the Hocotate ship.
* In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}}
*In ''Pikmin 2'', there is a small delay before the day time continues, when unpausing the game. By repeatedly pausing and unpausing, one can gain a slight bit of time.{{cite youtube|EmIbm4b68cM|demonstrating how it is possible to gain a small bit of time by continuously pausing and unpausing the game}}
* In ''Pikmin 2'', the text for the message "Hurry! Gather your Pikmin!" changes color depending on how much time is left. From 10 to 7 it is white, from 6 to 4, yellow, and from 3 to 0 it is a reddish orange.
*In ''Pikmin 2'', the text for the message "Hurry! Gather your Pikmin!" changes color depending on how much time is left. From 10 to 7 it is white, from 6 to 4, yellow, and from 3 to 0 it is a reddish orange.
* In ''Pikmin 3'', if the Master Onion was in the process of beaming up something while the sunset cutscene starts, the effects for the beaming will remain throughout the cutscene, until it sucks in its "legs".
*In ''Pikmin 3'', if the Master Onion was in the process of beaming up something while the sunset cutscene starts, the effects for the beaming will remain throughout the cutscene, until it sucks in its "legs".
* In ''Pikmin 3'', if all leaders become unconscious while the safety zone rings are visible, they will stay visible throughout the sunset cutscene.
*In ''Pikmin 3'', if all leaders become unconscious while the safety zone rings are visible, they will stay visible throughout the sunset cutscene.
* In ''Pikmin 3'', thanks to the KopPad, it is possible to watch the sunset.{{cite youtube|s2DPSJa6l_Q|demonstrating how it is possible to watch the sunset in ''Pikmin 3''}}
*In ''Pikmin 3'', thanks to the KopPad, it is possible to watch the sunset.{{cite youtube|s2DPSJa6l_Q|demonstrating how it is possible to watch the sunset in ''Pikmin 3''}}
* In the North American instruction manual of the [[GameCube]] version of ''Pikmin'', the "Go to Sunset" option in the [[pause menu]] is instead labeled as "Wait until night".
*In the North American instruction manual of the [[GameCube]] version of ''Pikmin'', the "Go to Sunset" option in the [[pause menu]] is instead labeled as "Wait until night".


== Names in other languages ==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=日
|Jap=日
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}}
}}


== See also ==
==See also==
* [[Area]]
*[[Area]]
* [[Day selection menu]]
*[[Day selection menu]]
* [[Night expedition]]
*[[Night expedition]]


== References ==
==References==
{{refs}}
{{refs}}


{{hazards}}
{{hazards}}
[[Category:Gameplay]]
[[Category:Gameplay]]

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