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'''Electrical wires''' are [[obstacle]]s in {{p2}}. They are cut {{w|Electrical wiring|wires}} protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of [[electricity]] is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the [[obstacle]] will take [[Health|damage]], and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.
'''Electrical wires''' are [[obstacle]]s in {{p2}}. They are cut {{w|Electrical wiring|wires}} protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of [[electricity]] is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the [[obstacle]] will take [[Health|damage]], and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.


Because of the dangerous outbursts of electricity, [[Yellow Pikmin]] and [[Bulbmin]] should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their [[leader]]s through while there is an electric current, as the leaders will get damaged, provided the [[Anti-Electrifier]] hasn't been obtained.
Because of the dangerous outbursts of electricity, [[Yellow Pikmin]] and [[Bulbmin]] should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their [[leader]]s through while there is an electric current, as the captains will get damaged, provided the [[Anti-Electrifier]] hasn't been obtained.


{{p3}} has a similar obstacle called the [[electrode]], but it is a helpful [[tool]] instead of a hazard. {{p4}} has a similar obstacle, the [[electricity generator]], which functions similarly to the ''Pikmin 2'' obstacle but is found on its own rather than in pairs.
{{p3}} has a similar obstacle called the [[electrode]], but it is a helpful [[tool]] instead of a hazard. {{p4}} has a similar obstacle, the [[electricity generator]], which functions similarly to the ''Pikmin 2'' obstacle but is found on its own rather than in pairs.

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