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In ''[[Pikmin 3]]'', electricity is not fatal. Any non-Yellow Pikmin that touches an electrical current will get zapped, but will merely be sent back and will lie on the floor. In this state, the Pikmin will gain a blue aura, and emit some quiet shrieks; every so often, it will also have a convulsion. The Pikmin will not die from the electrical shock, but if not [[whistle]]d back, it will not get up on its own. As soon as it is whistled, it returns to normal. While under this state, Pikmin will not be affected by [[explosion]]s.
In ''[[Pikmin 3]]'', electricity is not fatal. Any non-Yellow Pikmin that touches an electrical current will get zapped, but will merely be sent back and will lie on the floor. In this state, the Pikmin will gain a blue aura, and emit some quiet shrieks; every so often, it will also have a convulsion. The Pikmin will not die from the electrical shock, but if not [[whistle]]d back, it will not get up on its own. As soon as it is whistled, it returns to normal. While under this state, Pikmin will not be affected by [[explosion]]s.


Leaders will suffer the exact same effect if they get electrocuted, and will also return to normal once they get up. In ''Pikmin 3'', the player's leader can get up faster if the main control stick is [[Controls#Button-mashing|twirled]] enough; a prompt above the leader's head will notify the player of the action they need to perform. Regardless, any leader will get up by themselves eventually; in ''Pikmin 3'' this is after some seconds, but in ''Pikmin 3 Deluxe'' it is right afterwards.
Leaders will suffer the exact same effect if they get electrocuted, and will also return to normal once they get up. In ''Pikmin 3'', the player's leader can get up faster if the main control stick is [[Controls#Button mashing|twirled]] enough; a prompt above the leader's head will notify the player of the action they need to perform. Regardless, any leader will get up by themselves eventually; in ''Pikmin 3'' this is after some seconds, but in ''Pikmin 3 Deluxe'' it is right afterwards.


== ''Pikmin 4'' ==
== ''Pikmin 4'' ==
In {{p4}}, electricity behaves much like other hazards such as [[fire]]: affected Pikmin are first disabled, and if they are not [[whistled]] within 5 seconds, they die. Zapped Pikmin will be knocked to the floor and start convulsing as electricity courses their body. If [[Oatchi]] or [[Moss]] take damage from electricity, they will merely be left stunned until whistled, akin to electricity in ''Pikmin 3''.
In ''[[Pikmin 4]]'', electricity behaves much like other hazards such as [[fire]]: affected Pikmin are first disabled, and if they are not [[whistled]] within 5 seconds, they die. Zapped Pikmin will be knocked to the floor and start convulsing as electricity courses their body. [[Oatchi]] will merely be stunned until whistled, akin to electricity in [[Pikmin 3]].


Depending on the source of the shock, leaders may or may not take [[health|damage]]. Leaders will not be affected by electricity at all if the [[Anti-Electrifier]] has been collected.
Depending on the source of the shock, leaders may or may not take [[health|damage]]. Leaders will not be affected by electricity at all if the [[Anti-Electrifier]] has been collected.

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