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|requirements4 = Have had the [[rookie Rescue Officer]] or [[Oatchi]] take fire [[damage]], buy for {{icon|Raw material}} × 50 | |requirements4 = Have had the [[rookie Rescue Officer]] or [[Oatchi]] take fire [[damage]], buy for {{icon|Raw material}} × 50 | ||
}} | }} | ||
The '''Scorch Guard''' is an armor upgrade that makes all [[leader]]s' suits impervious to [[fire]]. In ''Pikmin 2'', it is obtained by defeating the [[Emperor Bulblax]] in the [[Bulblax Kingdom]], and collecting the [[Forged Courage]]. In ''Pikmin 3'', it can be found in the [[Twilight River]] | The '''Scorch Guard''' is an armor upgrade that makes all [[leader]]s' suits impervious to [[fire]]. In ''Pikmin 2'', it is obtained by defeating the [[Emperor Bulblax]] in the [[Bulblax Kingdom]], and collecting the [[Forged Courage]]. In ''Pikmin 3'', it can be found in the [[Twilight River]] [[Dig|buried]] on a ledge to the north of the strip of wood Pikmin and leaders hop to when the [[lily pad]] ride ends. The [[Burrowing Snagret]] and [[Desiccated Skitter Leaf|Desiccated Skitter Leaves]] could stop the Pikmin from carrying this piece back. Should the [[paper bag]] outside the Snagret's arena not be pushed down, the Pikmin may take a longer route to the Drake, which involves some Desiccated Skitter Leaves, an [[Arachnode]], and a [[Flighty Joustmite]]. | ||
With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | ||
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|caption = The Treasure Gauge+'s icon. | |caption = The Treasure Gauge+'s icon. | ||
|function = Shows the total amount and location of treasures | |function = Shows the total amount and location of treasures | ||
|requirements = Buy for {{icon|Raw material}} × 100 | |requirements = Buy for {{icon|Raw material}} × 100, and have bought the [[gear|Treasure Gauge]], further requirements unknown}} | ||
{{game help|p4|How does it detect buried treasures, treasures eaten by enemies, or treasures in unexplored areas?}} | {{game help|p4|How does it detect buried treasures, treasures eaten by enemies, or treasures in unexplored areas? (ruby: i think it does not have the code)}} | ||
The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the [[radar]]'s capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time. | The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the [[radar]]'s capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time. | ||