Editing Gildemander
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== Behavior == | == Behavior == | ||
The Gildemander | The Gildemander waits in the center of its arena until the leader and their Pikmin enter; once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin it can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most if not all Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering. | ||
When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately | When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately 4 seconds. When this fake gold is knocked off, any Pikmin in your squad that are not on [[Oatchi]] or [[Moss]], or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets automatically. This further endangers Pikmin of being eaten by the Gildemander, due to the previously mentioned lack of a cap to it's eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring most Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off. | ||
If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | ||
If a Gildemander is active in the current area | If a Gildemander is active in the current area/sublevel, your [[Treasure Gauge]] will be disrupted and will not be able to accurately show you where treasure is, though this usually isn't an issue due to its boss status limiting it to areas where no treasures that are particularly difficult to find. | ||
==Appearance== | ==Appearance== |