Editing Glitches in Pikmin
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| effects = Allows Olimar to slightly move objects than can only be moved with Pikmin. | | effects = Allows Olimar to slightly move objects than can only be moved with Pikmin. | ||
| prerequisites = Must be day 2 or later (since Olimar cannot [[lie down]] on day 1). | | prerequisites = Must be day 2 or later (since Olimar cannot [[lie down]] on day 1). | ||
| howto = Lying down next to an object such as a pellet or ship part may cause it to move slightly. However, it must be repeated several times to move something any significant distance. The best way to do this is to get a running start at the object and lie down at the moment of impact as Olimar naturally bounces back from colliding with objects. Doing this at different angles will move the object as well, but with less distance. The biggest push is made from directly facing the object or directly facing away, though it can be difficult to position Olimar properly while facing away. If you're holding any other button while pressing the button to lie down, Olimar will only start to lie down and then pop back up; this will still move the object but not as far | | howto = Lying down next to an object such as a pellet or ship part may cause it to move slightly. However, it must be repeated several times to move something any significant distance. The best way to do this is to get a running start at the object and lie down at the moment of impact as Olimar naturally bounces back from colliding with objects. Doing this at different angles will move the object as well, but with less distance. The biggest push is made from directly facing the object or directly facing away, though it can be difficult to position Olimar properly while facing away. If you're holding any other button while pressing the button to lie down, Olimar will only start to lie down and then pop back up; this will still move the object but not as far. | ||
| | | explanation = Olimar's hitbox becomes wider when he lies down, as it matches his height when he stands. Lying down within range of another object's hitbox will cause the two to collide, with Olimar having priority and therefore pushing the object over to make room for him. | ||
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