Editing Glitches in Pikmin

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| prerequisites = Have the Libra uncollected.
| prerequisites = Have the Libra uncollected.
| howto = This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the [[Pit|abyss]].
| howto = This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the [[Pit|abyss]].
| notes = Under normal circumstances, the Libra will respawn somewhere in the area on solid ground the next day. If in the rare event the glitch were to happen and the Libra does not respawn on solid ground the next day, it's recommended to reset from an earlier save file. To avoid the glitch from happening, move the camera so that the Libra is [[Camera#Off-camera objects|off-screen]] after starting to carry it, which will most likely cause it to be brought down safely.
| notes = If the glitch happens, it's recommended to restart the day. The Libra will respawn somewhere in the area the next day. To avoid the glitch happening, move the camera so that the Libra is [[Camera#Off-camera objects|off-screen]] after starting to carry it, which will most likely cause it to be brought down safely.
| normal = The Libra should bounce a small bit, certainly not enough to make it go flying.
| normal = The Libra should bounce a small bit, certainly not enough to make it go flying.
| explanation = The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances.
| explanation = The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances.

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