Editing Glitches in Pikmin
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===Smoky Progg crash=== | ===Smoky Progg crash=== | ||
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = RR54fHOGb5g | other = [https://www.youtube.com/watch?v=NTYkBuGOTUg Youtube video ( | {{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = Yes | p1s = Yes | youtube = RR54fHOGb5g | other = [https://www.youtube.com/watch?v=NTYkBuGOTUg Youtube video (New Play Control!)]<br>[https://www.youtube.com/watch?v=CzPS49XW1nE YouTube video (Switch version)] | ||
| effects = Makes the game [[crash]]. | | effects = Makes the game [[crash]]. | ||
| prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built. | | prerequisites = Be on day 15 or lower. In [[The Distant Spring]], have the [[Gate#Reinforced wall|black stone gate]] near base destroyed, and have the [[bridge]] to the [[Armored Cannon Beetle]] arena built. | ||
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===Cardboard box cutscene softlock=== | ===Cardboard box cutscene softlock=== | ||
{{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = No | p1s = No | youtube = 6hZ3B5MAUZE | other = [https://www.twitch.tv/bigchunguzz/clip/GoodHelpfulRedpandaSpicyBoy-EUABKCplf4bboJVu Softlock prevention measure added | {{glitch | reproducibility = Medium | consequences = Harmful | p1 = Yes | npcp1 = No | p1s = No | youtube = 6hZ3B5MAUZE | other = [https://www.twitch.tv/bigchunguzz/clip/GoodHelpfulRedpandaSpicyBoy-EUABKCplf4bboJVu Softlock prevention measure added on Switch]<br>The lack of this measure on [https://www.youtube.com/watch?v=pJ6OSw91CGg GameCube] and [https://www.youtube.com/watch?v=61e6D7fJdpY Wii] | ||
| effects = Makes the game stuck waiting for a cutscene to end, with no way out. | | effects = Makes the game stuck waiting for a cutscene to end, with no way out. | ||
| howto = Start a new [[Saved game|save file]]. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and you'll have to restart the save file again to retry. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end. | | howto = Start a new [[Saved game|save file]]. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and you'll have to restart the save file again to retry. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end. | ||
| notes = Because the game expects the box to get to its final place until it ends the cutscene, it'll be waiting forever. The music will keep going, but nothing else will happen. The only thing left to do is to reset or shut down the console. In ''[[New Play Control! Pikmin]]'', the glitch cannot be performed, not even with [[frame]]-perfect timing via emulator. In | | notes = Because the game expects the box to get to its final place until it ends the cutscene, it'll be waiting forever. The music will keep going, but nothing else will happen. The only thing left to do is to reset or shut down the console. In ''[[New Play Control! Pikmin]]'', the glitch cannot be performed, not even with [[frame]]-perfect timing via emulator. In ''[[Pikmin 1 (Nintendo Switch)]]'', a softlock prevention measure wherein the box moves itself even when Pikmin are no longer pushing it was added, making this glitch truly impossible to perform. | ||
| explanation = Instead of having the cutscene last for a fixed duration of time, the developers chose to have the cutscene end when the box reaches its destination; this would allow changing Pikmin pushing speeds without having to change the cutscene duration. When the cutscene starts, some parts of the gameplay still take effect for some frames, such as the final bits of the whistle's range. This allows the Pikmin to be called back while the cutscene is playing. Because the game must wait for the box to reach its destination, it remains waiting forever. | | explanation = Instead of having the cutscene last for a fixed duration of time, the developers chose to have the cutscene end when the box reaches its destination; this would allow changing Pikmin pushing speeds without having to change the cutscene duration. When the cutscene starts, some parts of the gameplay still take effect for some frames, such as the final bits of the whistle's range. This allows the Pikmin to be called back while the cutscene is playing. Because the game must wait for the box to reach its destination, it remains waiting forever. | ||
}} | }} | ||