Editing Glitches in Pikmin

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===Riding on enemies and going out of bounds===
===Riding on enemies and going out of bounds===
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes| p1s = Yes| youtube = tYqJkeuHLgg
{{glitch | reproducibility = Medium | consequences = Helpful | p1 = Yes | npcp1 = Yes| youtube = tYqJkeuHLgg
| effects = Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
| effects = Makes Captain Olimar ride on top of a large enemy, and go out of bounds this way.
| howto = Lure a [[Bulborb|Spotty Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward; try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds. This glitch is still possible in the Switch version, but is more precise and difficult to pull off.
| howto = Lure a [[Bulborb|Spotty Bulborb]] or [[Spotty Bulbear]] into a place where you can get on a platform that's roughly its height, and have it stay on ground lower than you; the erratic height platforms near [[The Distant Spring]]'s landing site work well here. Get close to it so that it'll lunge forward. When it misses, quickly climb on its back. You can influence which way the creature should go by standing on its edge, in that direction. It will attempt to bite you several times by lunging forward; try to avoid falling off. With practice, you can lure it towards other ledges that are its height, but lead to places out of bounds.
| normal = It should be impossible to ride on top of enemies.
| normal = It should be impossible to ride on top of enemies.
| explanation = Bulborbs and Bulbears have tall hitboxes, of course. The top of these hitboxes makes for something like solid ground, and there's no problem in this, seeing as Olimar is never meant to go on top of them. It's still possible to ride on them by going to certain ledges. The fact that a Bulborb's eating lunge throws them very far forward, even partially through the walls, allows Olimar passage to their tops.
| explanation = Bulborbs and Bulbears have tall hitboxes, of course. The top of these hitboxes makes for something like solid ground, and there's no problem in this, seeing as Olimar is never meant to go on top of them. It's still possible to ride on them by going to certain ledges. The fact that a Bulborb's eating lunge throws them very far forward, even partially through the walls, allows Olimar passage to their tops.

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