Editing Glitches in Pikmin 2
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| notes = It is not possible to perform this glitch if the other leader is in your party, so dismissing is necessary. | | notes = It is not possible to perform this glitch if the other leader is in your party, so dismissing is necessary. | ||
| explanation = The game is programmed to ignore all input from a leader that's absorbing a spray. That's why it's not normally possible to switch to another leader while absorbing. However, if a leader touches a drop without being the current leader, he'll still absorb it (but only if he's not on the other leader's group). The game increases the number of sprays whenever a leader finishes his absorbing animation. So if both leaders do it, the game increases it two times. | | explanation = The game is programmed to ignore all input from a leader that's absorbing a spray. That's why it's not normally possible to switch to another leader while absorbing. However, if a leader touches a drop without being the current leader, he'll still absorb it (but only if he's not on the other leader's group). The game increases the number of sprays whenever a leader finishes his absorbing animation. So if both leaders do it, the game increases it two times. | ||
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===Pit fall jump/Over electrical wire jump (2-Player Battle)=== | |||
{{glitch| reproducibility = Low | consequences = Depends | p2 = ? | npcp2 = ? | p2s = Yes | |||
| effects = Makes a leader jump over an [[electrical wire]] or jump onto the metal structure and allow it to fall onto the [[pit]]. Helpful for those who want to avoid electrical wires without destroying them, harmful for those don't want to fall on the pit and lose. | |||
| prerequisites = Play [[Hostile Territory]] on [[2-Player Battle]]. | |||
| howto = This glitch is very difficult to do. Also, it needs to be considered it won't happen. To do it, play a 2-Player Battle with both electrical wires and a pit, preferably Hostile Territory. Then, dismiss your Pikmin, walk on the a little bit higher part near the ledge, in the area with 2 [[Careening Dirigibug]]s and a [[Fiery Blowhog]]. Then, press {{button|switch|rstickclick}} to perform a jump. The leader should be on the ledge. You can simply walk to the pit, which will make you fall and lose all HP. With the electrical wire, you should jump while running to the wire, which will make you jump over it. Timing is precise. | |||
| notes = It only can be done in 2-Player Battle, or else it would be impossible. | |||
| explanation = The risen part of the area with [[Careening Dirigibug]]s can take to perform a jump and get onto the ledge. An electrical wire, you should jump before you're 0,4 cm (real scale) of the wire. | |||
}} | }} | ||