Editing Glitches in Pikmin 2
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 37: | Line 37: | ||
===High ledge trick=== | ===High ledge trick=== | ||
{{main|Throw#High ledge glitch}} | {{main|Throw#High ledge glitch}} | ||
===Treasure/Enemy ignored=== | |||
{{glitch | reproducibility = Medium | consequences = Harmless | p2 = Unknown | npcp2 = ? | p2s = Yes | |||
| effects = Makes a treasure be ignored when about to be collected. | |||
| prerequisites = Have a treasure or enemy about to be collected, better if you're on a cave. | |||
| howto = Before the treasure or enemy can be collected, when its partially behind the [[Hocotate ship#Research pod|research pod]], [[swarm]] it. The treasure (or enemy) should pass over the pod, but the Pikmin carrying it should take the treasure back. | |||
| explanation = When a player swarms to a thing that is being carried, the thing stops for a second. Then, it advances a bit, and that's how the treasure or enemy takes over the objective. | |||
}} | |||
===Instant bridge=== | ===Instant bridge=== | ||