Editing Glitches in Pikmin 2

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===Invincible Wollywog===
===Invincible Wollywog===
{{glitch | reproducibility = Low | consequences = Depends | p2 = Yes | npcp2 = ? | p2s = Yes | demonstration = [https://clips.twitch.tv/KitschyImpartialPepperoniCorgiDerp Twitch video] | other = [https://www.youtube.com/watch?v=YbxzyTwdIwU YouTube video with a Yellow Wollywog on the Nintendo Switch version]
{{glitch | reproducibility = Low | consequences = Depends | p2 = Yes | npcp2 = ? | p2s = Yes | demonstration = [https://clips.twitch.tv/KitschyImpartialPepperoniCorgiDerp Twitch video]
| effects = Makes a Wollywog or Yellow Wollywog be stuck in the ground, and invincible. Helpful for those who want to avoid the creature, harmful for those who want the [[Poko]]s it yields.
| effects = Makes a Wollywog be stuck in the ground, and invincible. Helpful for those who want to avoid the creature, harmful for those who want the [[Poko]]s it yields.
| howto = The timing is strict, but you must hit a [[Wollywog]] with a Purple Pikmin right as it starts jumping up. If done correctly, it should get trapped underground and become unable to move, as well as become invincible. Wollywogs can also become stuck for a variety of reasons, especially if their jumps make them land on top of other objects or oddly-shaped structures; this too makes them invincible unless they manage to land.
| howto = The timing is strict, but you must hit a [[Wollywog]] with a Purple Pikmin right as it starts jumping up. If done correctly, it should get trapped underground and become unable to move, as well as become invincible. Wollywogs can also become stuck for a variety of reasons, especially if their jumps make them land on top of other objects or oddly-shaped structures; this too makes them invincible unless they manage to land.
| explanation = Wollywogs are only programmed to detect that they died when they're on the floor. Hitting a jumping Wollywog with a Purple Pikmin before it has left the ground makes it enter the "impact bounce" state, nullifying the jump. Because of the animation, the Wollywog gets slightly embedded under the ground, and is considered airborne. Because its momentum has stopped due to the Purple Pikmin stomps, it never lands, and so can never register the fact that it died.
| explanation = Wollywogs are only programmed to detect that they died when they're on the floor. Hitting a jumping Wollywog with a Purple Pikmin before it has left the ground makes it enter the "impact bounce" state, nullifying the jump. Because of the animation, the Wollywog gets slightly embedded under the ground, and is considered airborne. Because its momentum has stopped due to the Purple Pikmin stomps, it never lands, and so can never register the fact that it died.

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