Editing Glow Pikmin

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=== Glowmob ===
=== Glowmob ===
[[File:P4 Glowmob charge up.jpg|thumb|250px|The [[rookie Rescue Officer]] charging up a Glowmob.]]
[[File:P4 Glowmob charge up.jpg|thumb|250px|The [[rookie Rescue Officer]] charging up a Glowmob.]]
Glow Pikmin cannot be [[charge]]d, and instead have a different mechanic called a '''Glowmob'''. When the charge button is held, the player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, or once it travels a set distance, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves. If the player is controlling Oatchi, however, they will be unable to cause the Glow Pikmin to form a Glowmob, instead charging up a [[Rush]] like they normally would. The Glowmob has a relatively long cooldown period between uses (longer than the cooldown for the Rush).
Glow Pikmin cannot be [[charge]]d, and instead have a different mechanic called a '''Glowmob'''. When the charge button is held, the player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, or once it travels a set distance, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. This also causes them to revert back to having leaves. If the player is controlling Oatchi, however, they will be unable to cause the Glow Pikmin to form a Glowmob, instead charging up a [[Rush]] like they normally would. Similar to a Rush, the Glowmob has a cooldown period in-between uses.


=== Flight and teleportation ===
=== Flight and teleportation ===

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