Editing Groovy Long Legs

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== Trivia ==
== Trivia ==
* The music most likely comes from the boss itself as {{w|diegetic music}}; background music that characters hear and react to in-universe. There is much evidence to support this: the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* The music comes from the boss itself as {{w|diegetic music}}, since the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.  
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.  

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